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Caves & Cliffs Part ll: Upgrading Worlds Feedback

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  • 1
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    please create a new world option in java and bedrock. this option will turn the world's generation to the extreme! this is even more extreme than ampified!!!

  • 1
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    seria muy bueno ayadir mas usos al cobre como por ejemplo una especie de gancho que te permita acercar items a tu direccion. los ganchos se podrian mejorar con mas cobre para que llege a atraer de una distancia aun mayor con un limite claro. tambien se podria poner en todo tipo de mecanismos automaticos acomodadores de items con tolvas, pistones,etc. 

  • 5
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    Increasing world height & depth is a very welcome change, but there's going to be performance & world issues that needs a lot of polishing before release. I still encourage all these daring, exciting changes though, lots of players are returning to Minecraft!

    In particular, I'm worried about worlds getting corrupted from these changes. Corrupted worlds with constant crashes, that's a terrible experience.

    I'm also afraid of the world file size getting too big, Minecraft Bedrock starts to get unplayable once the file size is in the gigabytes. It gets laggy, and consoles have limited file sizes to begin with. I hope there's a way for Minecraft to automatically trim unnecessary files in worlds, hopefully without causing corruption or losing progress in the game. I heard that map items can bloat the file size, even if you discard the map. I hope even if the file size does get big, it's still playable on other platforms like mobile.

    Lastly is lag. Been playing the betas & experimental features on a decent android phone. Slight framerate drop, but it's playable. Although, it'll probably get worse as you play the game more, exploring new chunks & building. Things like storage chest rooms, redstone contraptions like hoppers & flowing water, persistent mobs in caves like zombies holding items and trader llamas building up and colliding... glow signs, paintings, armor stands & item frames, random ticks like plant growth & snow/grass decay... perhaps they can be made less laggy?

  • 1
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    They only have 2 months left and they lack many things that java has since the beginning of the year
    -add things in the generation of the world
    -the warden and the deep dark
    -the Bundles
    and the only thing they do in the betas is fix bugs that do not affect the game

  • 1
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    I love that the developers are making new terrain generate under y=0 in old chunks, and that this will also be an option; it's an incredible feat that players have wanted so much. 1 thing I want to mention though, which I don't have a solution for, but should be considered, is that a huge amount of active players have built mob farms, some of which are at the bottom of the world, & it'd be frustrating that just a few chunks would make players not want to upgrade existing chunks entirely. It would be great for players to be able to choose which chunks they want or don't want to be upgraded. However, that itself is a lot more complex than adding new terrain under y=0 in old chunks in the first place. I definitely don't expect a complex option of this to be added, but it would be helpful for the devs to just keep this in mind. If the devs were able to solve this, it'd be best if this was under an expert world option section.

  • 4
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    The new beta was great except why are vindicators removed during raids. I really hate this change especially since it's been here since 1.14 and I hate to see this feature get deleted

  • 3
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    Ore distribution feedback after snapshot 21w40a.

    Coal should be down to y = -16 instead of y = 0

    Copper down to y = -32 instead of y = -16 

                 more copper at y = 48

    Lapis lazuli up to y = 48 instad of y = 64

     

    Adding new ores is most becuse after cave and cliff 2 there won’t be any update to caves or ores for too long at least 5 years.

     

    1- Silver it may not have any value or just for decorative but the lore behind it is steve ancestor used Silver for trade.

    Found between y = 64  to y = -48 and more common between y = 16 and y = 32

     

    2- Ruby  it is the currency that pillagers use and it will work with them as gold and piglins.It also will be one of the rarest ores becuase you will only find them in warm biomes Deserts, Savanas, Swamps and Badlands.

    Found in warm biomes with quantity like Diamond.Also ,Ruby have the same texture as Emerald but red.

     y = 16  to y = -64

     

    3- Obsidian ore mineable only with diamond tool or higher. Obsidian tools consider the best armor in the game but with damge as high as diamond.It is the rarest ore in the game because it only found natrullay in the deeb dark biome which is guarded by the Warden. at y = 0 and lower

    You will find only 1 Obsidian ores but you may find more in Warden cabin chests.

     

    4- Sapphire ore only in the End update.

    5- Mythril ore only in the End update the best tools with more damge and durability than any tool but less armor than Obsidian.

     

    Thank you.

     

     

     

  • 1
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    Nuebas cosas para Minecraft bedrock

    Implementasion como modo harckore,modo espectador,y como poder poner teñir escudos y otras cosas

  • 0
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    Please create a new biome that is mountains! yes I know this biome already exists but what I mean is that this biome is really called a mountain. so this biome is tall and contains a lot of mountains!For information, this biome has a minimum height of 115 and a maximum height of 320! This biome is also not rare and filled with flowers like the meadow biome! In this biome, Calcite is also very often found on the surface and in caves as well as very large rivers!! Also make this biome the best landscape! Also the high part of the mountains also partially covered by snow and ice!

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    It is print is pretty cool I had a world from 1.16 and now it has the 1.18 features :D

  • 3
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    Please create a special monster for the cold biome in the mountains! This monster is a bit rare but very powerful he is the master of frostmaw ice!!! He can chill players and have an effect It's so cold that you can't move and you can drop ice! During the day he usually sleeps but at night he becomes very active! And will attack without the slightest fear!

  • 2
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    I think adding large realistic waterfalls would look good. It is a pity that the lakes were removed, waterfalls could flow into them. Well, now let's at least go to the rivers or something like that. Imagine if there were depressions (like the Mariana Trench), where beautiful glowing octopuses live at the very bottom, as well as more dangerous mobs (a hint for future updates or for mod makers)

  • 2
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    I would like it if there was an underground civilization of miners or something in the caves since there is an above ground, on-the-surface civilization of villages scattered across the Overworld.

  • 0
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    I love this and think the y coordinates of the whole nether should be either deep in the negatives or the nether should have caves going under y 0

  • 1
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    Mojang and developers, here's another very good idea about the Caves and Cliffs Update and its a mountainous, cliff/mountain related, adventurous "Wrecked Heights Biome In Nether" which are Nether Mountains with new ores, plants, trees, features, and more! Here is the post I did on the Minecraft feedback website about that below:

    Wrecked Heights Biome

    There is more cool information about the Wrecked Heights in the 3 comments I added below - 1 of those comments  are currently at Pending Approval status. If Mojang decides to eventually add this biome into Minecraft, this biome would bring awareness to some endangered plants endangered and nearly extinct plants by containing  endangered and nearly extinct plants like pitcher plants and Western Underground Orchids.

  • 1
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    I'm loving this update, but I believe it needs some changes, like for example: axolotls are only born in Lush Caves at any light level or at a light level below 7, it would also add a structure to the mountains, it would be a mountain climbing camp, which would be raised in Snowy Slopes, Groves and Meadows, where it would be surrounded by 1-4 camping tents around a fire with logs around it, and would have a bed in the tents to sleep in and have a crafting table, a furnace and a barrel with loot items, we might also have a chance to find caves affected by the biomes above them, like a cave affected by the jungle biome, where we would have generations of cobblestone and mossy cobblestone blobs with vines through the caves in a small generation of glow berries, and other types of caves, these cave ideas would make the player explore the caves more, and the camp could also encourage r even more the players, especially those who started a new world, to go to the new mountains.

  • 0
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    I love all the ways caves have been improved, though they all seem too dark to me. The glow lichen seems to be too dim and spawns too infrequently to make much of a difference, and the floors of high ceiling lush caves remain unlit. I would definitely recommend not giving up on the idea of sun-lit cracks that lead down to large caverns as previously tried.

  • 3
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    The Wither boss fight is laggy in 1.17, and it's even more laggy in 1.18. This is mostly because of hundreds of item entities floating around.

    I'm not saying that you should nerf Bedrock Wither! This boss is often praised for being challenging and more interesting than the Java counterpart, and is unfortunately the only challenge left for enchanted netherite players. However, the devs need to make floating item entities less CPU-demanding. Perhaps an option to render floating items as simple 2D sprites instead of spinning 3D models? Perhaps item entities shouldn't check for so many things every tick?

    In the future, perhaps bosses shouldn't be so destructive to the environment, while still being a huge challenge to overcome, as floating item entities can cause extreme lag.

    Thank you so much for all the hard work, by the way. After 1.18, Minecraft can finally compete with mods, maybe even exceed them someday. Feel free to take inspiration from popular mods as they're often a culmination of what players want in the game. Bedrock doesn't have mods, so it'd be great if vanilla Minecraft can surpass mods someday!

  • 0
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    cave gen vulues should be from -2 to 0 and 0 to 2 to make a cave always have a cave biome or  add a way to add a biome set up

  • 3
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    Giant Fungi underground and hot lava springs could be added in the depths, cliffs, or caves.

  • 0
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    The part II "2" is une exit in 2022, 1.18

  • 0
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    the cave biome multinoise should fill more of the world and have more biomes

  • 0
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    I have seen the patchnotes and I am wondering why you have optimized ore spawning for branch mining when you are updating the cave, I feel like you should optimize the ore spawning for caves so people spend more time in the new caves instead of mining in strips. And I have noticed that once you get into a cave the new brightness is way too dark and you cant see a thing.

  • 2
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    I believe that glow squids should spawn more frequently in aquifers. They add more life to the caves, which although is plenty abundant in the lush caves, is quite rare outside of hostile mobs outside in the dripstone and normal caves.

  • 1
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    I created a new survival world on Snapshot 21W41A and would like to say the terrain is INCREDIBLE. Absolutely breathtaking at every turns caves, cliffs, and everything in between.

    That being said our biomes felt very large. We spawned in a Jungle and the surrounding area
    For hundreds of blocks in all directions was almost entirely Jungle. I loved it at first but then it actually became hard to leave. There was also a Badlands biome near spawn that felt massive, but the right size.
    I have still not found much flat land at all- almost entirely mountains or elevated forests.

    Additionally, I felt that ore distribution was great with the exception of coal. I had a terrible time finding it low in the caves and that felt almost like a hinderance for exploring.

  • 1
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    I noticed that dead bush generates on 1.18 Java worlds on top of grass blocks. Unfortunately, Bedrock edition dead bushes cannot be placed on grass blocks, moss, and mycelium. I hope this gets fixed soon! Renewable dead bush will also be great to have for decoration, perhaps by placing saplings and sweet berry bushes on sand (to convert to dead bush), or drops from husks?

    Bedrock's fireworks crossbows are also not usable as weapons, as they don't explode on impact. Hopefully that gets fixed, many players wanted to use them.

    Hopefully these parity issues can be fixed soon. Keep in mind that there are some Bedrock features that are better than Java's, and shouldn't be removed!

  • 1
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    Regarding Vindicators, I'm against the idea of removing them from illager patrols in hard mode, that was a nice feature in Bedrock. Players on hard mode are expecting a challenge, it's fine to have them. Just make sure that they despawn properly, and make sure that they only spawn in darkness to prevent them spawning in bases (it gets annoying if they break doors and kill villagers).

    In the future, raid parities like Java's villager raid rewards should be added. Raiders should also try to spawn on the surface, it gets annoying when they spawn in caves. Bedrock's bells cannot highlight raiders, and so players could take hours of digging to find that one pillager stuck in caves.

  • 0
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    I'm starting to sound like a broken record here, but I've been asking for this since Experimental Snapshot 1. Can we please drastically reduce the amount of holes scattered throughout the plains biome? There have been times when I've found a dozen holes in the same biome. A couple here and there is one thing, but the plains look like swiss cheese. It would probably help the plains look a lot less bumpy and ragged (which they shouldn't be, by their very nature, being plains and not badlands) if most of the holes were filled in.

    Also, I don't know if it's possible, but can we have some sort of coding where the game makes sure various "peak" and "mountain" biomes produce full mountains? Some I've found have been more hole than mountain, and some haven't been there at all, just a flat bit of stone or snow on the ground where the mountain should be. It just looks like they're not generating properly.

  • 0
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    I have 2 issues with caves and cliffs right now, one is that grass can still generate in caves near the surface, especially if they're not noodle caves, and I think there should be more noodle caves intersecting with the surface because right now it takes quite a bit to find a good cave, and there are so many little cracks on the surface that just do nothing and it becomes kind of annoying.

  • 1
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    Currently playing through the 1.17.40 experimental features. I like that badlands and jungles are more common now. I think that lush caves and dripstone caves need to be more common, most of the time I only find normal caves. Glow lichen needs to generate much more often in caves to help light them up.

    Aquifers should generate on the surface, they make beautiful lakes. Glow squid should spawn on water caves more often, they look great. It feels great to explore deep submerged caves, filled with stalactites and glow squid!

    Hopefully the Bedrock betas will match the newest Java snapshots soon. Currently, there's no magma blocks in underwater caves. Java added more of them, and Bedrock should do the same. They're essential for water cave exploration. Meadow bee nests are also not as common as Java's.

    In the future, there should be new hostile mobs in the negative Y levels of caves and water caves, it gets boring fighting the same surface mobs again and again.