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Caves & Cliffs Part ll: Upgrading Worlds Feedback

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    I feel like mountain peaks should almost always end in an actual peak with a point rather than rounding out like they normally do now

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    Please give us the option to leave the old chunks completely alone and just add air blocks below bedrock, many people made many perimeters, many dug them out by hand, that work would largely go to waste, and some people have wither based mob switches, those would break completely, but that might be something though that you guys don't support anyways.

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    I have noticed an issue on Bedrock, in the blending of old worlds with new terrain. When the new terrain is water with a layer of ice on top, and the old terrain is land, then there is a one-block-wide horizontal gap between the generated cliff and the layer of ice *and the water underneath*, resulting in a vertical wall of water one block away from the cliff.

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    Hi! The blending is almost perfect on the worlds I have went on, but before I converted my survival world, I made a copy of it to test whether the blending with existing chunks would work. Everything was perfect… until I went below y-0. Everything generated fine, with new caves and all, but all of the stone below y-0, ended up being normal stone instead of deep slate… It looked sort of like old bedrock betas, where below y-0 all of the generation was present but deep slate. I think it has to do with my world being generated before 1.17 (1.16), and I decided to post it here because it is the blending feedback page, so it fit well (and forgot my username/pass to the bug tracker).

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    Seems like generation of mountains has been messed up accidentally in one of recent snapshots. I spend hours on looking for mountains and 60% of "jagged peaks" biomes I find are just flat and don't even reach y150. Finding mountain going up to y250 is now almost impossible

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    Hey guys, I just got through testing the biome blending between old and new chunks on my server world.  I've been using a chunk editor to trim the old world and then upgrading it in the snapshot.  Here are my thoughts:

    • Blending between new land and old oceans looks amazing.  I am able to trim around my existing oceans and make new coastlines that are simply gorgeous.
    • Blending grassy biomes to each other also looks really good.  You can kind of see "chunky" bordering between old savannas and new plains, but this is minor.
    • The new hillsides can create floating villages just due to the smooth transition to flatter old stuff, but this is easily mitigated by trimming more of the old chunks.  Once I dial that in, it looks totally natural.
    • Transitions between old deserts and new grassy biomes are rather chunky in appearance.  This isn't a major deal for me, because I can use command blocks or something to artificially blend any desert I want to keep, or just trim near rivers.  However, it is noticeable, and could be smoothed out more.
    • I also experienced the lack of deepslate and bedrock below Y=0 on old chunks, but since this is a documented bug, I won't elaborate.

    That's all I've got.  This is looking really good and I'm excited to see the full release!!

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    Can we get some more world customization features when upgrading or creating a new world like a place to manually enter custom world height limits? Cause using the data pack method to lower/increase the generation is difficult to maintain while moving between data pack versions and is there a chance where the data pack cant be transferred to the new upgraded version due to being out of date.

    So I'm asking that custom world height limit isn't defined in datapacks but in the dimension data of each world 

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    Please make it a option to have caves generate below old chunks or just have deepslate, I have built a lot of perimeters for farms and it was a ton of effort and needing to dig 64 more blocks, move the entire decoration and the farms is a ton more of work, give us that option please

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    how do you update to 1.18 on Realms? I started up and it said that an update will be coming soon - and that "you may need need an update too - do you want to check  the store?"

    But when I check the store all I see are items that I already own. So what are Realms supposed to be doing so that they can update?

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    I think desert should generate on Sharp peaks. Biomes also can generate on slopes if near hills to make terrain smoother. If a forested biomes near a sparse biomes, tree should be replaced by bush.

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    i think that ocean biomes need to be overhauled too. aquifers in ocean should be exposed frequently. ravine in ocean also need to be large and steep. i also think that we need two new stone that generate on , river, desert, badlands and ocean which is shale and silt. While I think that limestone can generate in cliffs and as coral reef in ocean.

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    Hello

    Regarding lowering diamond ore generation in bedrock to match java. I don't know why it needs to be the same but limiting my fun does not help them and does not make me happy either.

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    Mountains very rarely goes to y300

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    Playing in 1.18 now, and I miss some of the experimental snapshot generation. In particular, badlands and jungles being more common. Most of 1.18 generation so far are common plains and empty oceans, which can get boring! (here's hoping that there will be more unique hostile ocean mobs that is not Drowned, and deeper scary ocean trenches like Subnautica!)

    This is a BIG issue in other platforms like consoles and mobile, as you can't explore too many chunks due to file size limitations. You'll need several seeds before you can encounter badlands, jungles, and snowy mountains close to spawn, and they're often too small.

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    In my opinion the current 1.18.1 worldgen is great, but almost too mountainous. It feels like a large majority of areas 'fall off' rather than sloping to sea level. Yes this does happen in real life but not to this extent. With the amount of rivers aswell it really reduces the areas to build large builds in due to areas areas being broken up by these ravine like breaks in terrain that just makes areas really unappealing.

    It also feels that in a large majority of areas there are very few areas of 'sea level' terrain, all these areas are ending with near sheer cliffs into water, which makes building anything really challenging.

    Overall I do like the changes the worldgen brings, but in my opinion it needs to be toned down, yes giant mountains are great, but the entire world also doesn't have to be elevated to make up for that.

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    Now that I 1.18 is being released I think this one glaring issue. Most of the train is to vertical don't give me wrong the mountains are beautiful under current generation works in small amounts. Making the world to vertical ruins The Wonder of exploration "why should I care about Mountains when everything is trying to be a mountain". All I'm asking is flat out the flat areas a bit more make it easier to build without excessive terraforming have it so finding a mountain is special. This could also be said about the caves the new caves are awesome but I've only been playing for a small amount of time and me and my friends are already sick of them it's ok to have areas with barely any caves in them especially when it comes to the mountains that are basically Hollow. And bring some more Iconic bits of the old generation back the small branching tunnels AND the ravines I'll never thought I missed them. Apart from those things this update is fantastic

  • 1
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    I think that in lush caves, it should generate either medium mushrooms (like the giant ones in the mushroom island biome but smaller) if this has already been suggested I an sorry send it to me and ill delete this

     

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    It would be great if ravines and steep cliffs did not form in the immediate vicinity of villages.   

    Too many lost villagers and golems.   And pillager raids are really difficult (not in a good way), as associated mobs often spawn in hard-to-reach areas.   


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    Playing on 1.18 some more, and it seems like there's no way to do "cave rafting" like in the trailers, as aquifers and water caves are extremely rare now. This makes Axolotls and Glow Squid much less likely to spawn, and they spawn in awkward areas that'll kill them.

    There were complaints of players being unable to breathe in watery caves, but magma blocks have fixed the issue. Having more aquifers, lava aquifers, and water caves should add more variety in caves.

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    in bedrock the building limit for the main world was expanded but the nether was kept the same, which is a shame because i was hoping to build a nether hub on the nether roof in my main survival world on bedrock. i realize that getting on top of the nether roof was probably a glitch in java but for a lot of builders it adds a lot to the game. so please let us bedrock users have the fun of building on top of the nether roof too.

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    Updating your existing worlds should be optional, i have a world that ive been working on with a few friends sense 2020 and updating the world completely ruined the map, changed the biomes and ruined the mood, it was a very pretty world on its own being mostly flower biomes and pretty feilds, now its a mountain covered mess with patches of winter biomes everywhere! Theres also a huge water temple randomly underground in one spot.
    Please make it optional!

  • 0
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    Oh, woah

  • 0
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    My ID not open

  • 0
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    The caves are super dark... idk if thats intentional but even with my brightness at the max I still have creepers appearing from the darkness 2 steps away. And because I play on bedrock I can not change the gamma setting in the files.

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    I am begging that the possibility of ancient citys spawning is turned down, i love the structure but they are everywhere :( like too common but oml i love this update <3

  • 0
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    I first knew that the new UPDATE will be good but uhh... When I saw some tiktok vids and YouTube videos I did NOT liked it.

  • 0
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    It was Nice to see that Minecraft Java and Bedrock allows upgrading worlds from older versions like 1.16 and 1.18 and I love that and I agree I love this update.

  • 0
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    Детвора создала свой мир, но ввести в многопользовательский режим не получается. Что делать?