Various activities keep getting lumped under the mobgriefing gamerule, but not all of these activities are created equal. When setting mobgriefing to false, most survival players want to disable the destruction caused by a creeper blowing up their creations and are fine only dealing with the entity damage. The problem is that, to achieve this kind of play style, players must sacrifice many other completely unrelated gameplay elements, many of which are central to various farms.
The gamerule implies that the mass block damage caused by Dragons is equal to player-made Snow Golems leaving snow trails. Or that Ravagers destroying a large radius of leaves is equal to villagers harvesting/replanting crops. Or that Ghast balls are equal to mobs being able to pick up items. It's clear that these activities aren't equal, but still the gamerule locks off snow farms, villager breeding, or the ENTIRE bartering mechanic. In order to achieve a game without large destruction to the world, items like Piglins, Infested Stone/Silverfish, and Snow Golems lose their entire purpose.
So mobgriefing should be limited only to destruction caused by Creepers, Ghasts, Withers, Dragons, and Ravagers; and should no longer have any bearing on zombies pathing to turtle eggs, foxes harvesting berries, zombies picking up gear, silverfish hatching from stone (the rule can still prevent them entering, if needed), etc. A new tier of mobgriefing can be made to accommodate this, but a distinction needs to be made.
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