And seen in later snapshots of 1.18 that the Mountain Biomes or Extreme_Hills added, investigating this I realized the existence of false Snow Blocks, which freeze and sink, only using leather boots you prevent it, but I have an idea of a mob that can be generated in these Biomes such as Moose, animals that can never sink in these blocks due to the shape of their legs, but that are generated in low areas of these Biomes, these in addition to being able to walk in the snow They could run a little faster in the snow, and slower in other non-snowy Biomes, in addition to being able to attack with much acquired speed, and feeding leaves or plants or the same wheat.
Another Idea is that the new beach biome is quite "unrealistic" so you could add palm trees, which is just one more tree that forms on these beaches such as acacia, and dunes with sand and a Block of Moving Sand , like normal sand that falls but that is when you step on it, it will drag you back (3 blocks) and that to go up you need things of not much weight (Leather Armor) and with Chain, Iron and higher armor could make you " sink "the player into the quicksand, back as against part of the Moose this animal would be a Camel, that they eat cacti (these animals are designed to eat that) and that when walking through these blocks of quicksand they do not fall and climb effectively, in addition to these you could put carpets like flames, and chests
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