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Caves & Cliffs World Generation Experimental Snapshot 2 Feedback

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    mojang should add temperate grassland which contain fields of yellow prairie and lush forest which the leaves of the forest has a little bit yellowy and red color. mojang should also change the color of sand in desert to more yellowy when bordering hot biome while more whiter if bordering cold biome.

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    the structure design in nether and the end need to overhaul and revamp.

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    the dirt in minecraft should have more variations because the dirt in deep ground layer can have stone particles and darker color. while that was a layer of dirt called ochre. while not only bedrock is the layer of minecraft, there were also other rocks and stone such as stratum, slitstone, shale, diabase, limestone, schist, slate, gneiss, conglomerate, scree, mudstone, gypsum, rock salt, chalk and more.

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    the lofty peak in mountain 1.18 should not generate normal stone. while the hills in minecraft should generate metamorphic rocks. and igneous rock should generate in deeper layers in minecraft. while sandstone in minecraft should rename to sand rock as the real life sandstone is not made by sand. mojang should also add oil that made from animals oil and palm oil. while slitstone can be also generate in hills. while scoria can be also add below of endstone in the end. caliche stone can be also add in minecraft which it only generate in hot biomes such as desert, savanna and badlands.

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    Can we have like plateau mountains? And buttes?

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    I feel like we need to add mountain ranges, where a curved strip of mountains forms in the biome. And we also need valleys with a waterfall and rivers. Now that would be great cliff generation.

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    This is amazing! Microsoft is doing it right! They are turning this amazing game, into something better. Everything is so pretty, and well made! I started doing survival and everything! Such amazing stuff!

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    With the current ore distribution, branch mining into mountains (or old "Extreme Hills") (above Y64) is pretty pointless.  It is mostly just stone, with some coal and a bit of iron if you get high enough.  (Plus emeralds, which are "nice".)

    It would be much more interesting if the forces that pushed up the mountains also pushed up the other ores as well.  So if an ore appears at Y0 to Y32 under Y64 ground, under a Y192 mountain, those ores might start appearing at Y160 (32 below ground) or Y96 (50% of surface Y.)

    (Diamonds might be exempt from this; as you don't want to make them extra common.)

    So if someone built a mine in a mountain (either traditional old west gold mine or Dwarven mine or modern mine or...) it would actually produce reasonable amounts of useful ores.

    (It would also encourage players to seek out mountains and extreme hills to make their mines, which adds more strategy to the game.)

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    i think that mojang need add more stone variant in minecraft such as limestone, shale, slit and marble. i saw that there were caves generate by marble. i also think that slit should generate in desert, river, ocean, mountain and beach. while shale should replace stone in mountains. while badlands terracotta need to be replaced by stratum a layer made of sedimentary rocks, soil, and igneous rocks. there were sometimes hills is made from chalk layers. i have also have a idea that stronghold and ocean ruins should made of slit while slit also can be made into floor. i also think that the stone layer should have more variaties

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    beaches and stony shores will form in the middle of land with no water nearby

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    I agree with a lot of people on that the mountains are too short and not what I thought they were going to be. After searching through multiple worlds I am a bit disappointed with how the new snowy peaks biome is. I was expecting Mountains to be integrated into every biome and not their own separate biome like they are now. I've hit numerous snowy peaks that reach no higher than y-140. Might as well keep the extreme hills because they don't feel much different. Plus with the new cloud height it makes sense to make most peaks reach above y-190 to me. I much prefer how the mountains were in the previous snapshot and the beta for Caves and Cliffs.  

    I think the new mountain biomes should be more steep/less hill like and higher, and should be integrated with any biome sans desert/badlands, not spawn almost always beside cold biomes.

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    I am very happy with snapshot 2 of 1.18 but some of the other suggestions on here are great.  There should be one momentous mountain findable in a new world to help give that sense of scale that opening the range of parameters affords.  The current random reliance on mountain generation means some worlds will experience a deficit of the scale being added, which I feel is an important selling point of the new cave and cliffs update.  Perhaps you can include an "Olympus" imperative in and or around (like 64 chunks radius) new world spawn generation to ensure an "Olympus" within a certain range of the spawn.  

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    We need to add the dark caves and the warden please

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    i saw somebody here talking about the outdated rivers and definitly agree. A update to how they generate would really fit with the new world gen.

    What i also noticed while exploring is that rivers constantly get interrupted by caves surfacing. I feel like that doesnt really fit with rivers and makes them feel weird. Having that every now and then would be fine but not every couple of 50 blocks.

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    I can’t wait 1.18 New Update! I Hope.

     

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    I Have My IPad on IOS Version.

     

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    I am using Java, started survival world on hard mode, with the experimental 1.18.2. World generation seems great. There was an abnormal large group of wolves in plains biome (10 wolves at once). 

    Large numbers of sheep spawns. I could see 4-5 groups at a time in one view point in many different biome locations, such as plains, to meadows, etc. Seems like they almost generate too many now?

    Mesa biomes now generate all over the place as far as terracotta, making that biome no longer hard to find and special. I don't know if gold rates also are higher in all those mountain biomes where you see the Mesa underneath but that would be a little sad too if that were just easy now. I have yet to really explore beneath those areas. 

    I love how the adjustment was made to not have as many large gaping caves all over the surface. It is a good balance now of finding them in some places but not everywhere. 

     

    Amazing overall!!! So excited for the launch of this update!!!

     

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    • Biome placement is a bit smoother and less noisy. Fewer microbiomes dotting the terrain. Biomes tend to be a bit larger and less fragmented.

    Less noisy? I'd say it's even more noisy now. There aren't 20 blocks of terracotta in the middle of a forest now, but there are more common groups of 5.

    You should add some kind of "Biome Discard Chance" that could vary between biomes. Let's say: Plains would have 0%, Badlands would have ~25% and Bamboo Jungle would have 30%? Tbh, badlands and bamboo jungle are the most annyoing microbiomes right now.

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    Using experimental snapshot 3, the 3D biomes are great. I found an area where a jungle and a savanna overlap at different Y levels, next to a stony peaks and above a lush cave. Running on a low end PC at 16 chunk render distance gives me around 30 fps with drops to 10 when the world is first loaded, then 

    Seed: -7478604816962797820
    1100 / 178 / 1100 

    The world generation is very cool, from what I have seen. 

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    100% CPU usage since 1.17, impossible to open the game, thanks for mojang to broke the minecraft code.

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    Lava pools shouldn't generate in cold biomes like snowy tundra as this causes snow to melt which could cause slight lag due to blocks being updated

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    There are WAY too many deserts, Savannahs, Stone Shores, and Badlands. The Deserts and Stone Shores especially make the world look a bit weird, as there isn't a smooth transition between biomes, and deserts/badlands are taking up way too much space. 

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    I noticed a bug where in forests right next to acacia biomes dead bushes will spawn like you are still in the acacia biome even though when you press f3 to check the biome it says forest.

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    I don't know if this was an oversight, or intentional but a new post wasn't created for experimental snapshot 3 and the article on the main minecraft website still links to this post. A new post should be made to keep things organized, and consistent. If the team is holding off on making a new post for some reason, like they want to filter out people posting initial impressions than that should probably be communicated to us. My sincerest apologies if somebody is currently working on this.

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    English translation: we now only have 1/65536 of the unique world seeds compared to pre 1.18. The rest of these are exact copies of each other. There are only 2^48 unique seeds instead of 2^64. Another way of putting it is that only 0.00152587890625% percent of seeds remain. 

    From finding interesting spawn points with the coolest terrain generation to share with your friends, to complex searches using the top 16 bits of the long type getting the fastest possible seeds; the community relies on the long type (support up to 2^64), the relationship between the 48 lower and 16 upper bits that makes a seed. Unfortunately, in the 1.18 Experimental Snapshots, this has been reduced to only using Java random, which only uses 48 bits from the seed. This loses the ability to change the spawn point or biomes while leaving the structures, terrain, loot, Nether, and End the same. The seed finding community heavily relies on the full use of 2^64 seeds and the additional relation between the lower 48 bits (the "structure seed") and the upper 16 bits that determine biomes. In the current latest experimental snapshots, every seed you load will have 65535 other exact copies, so over 99.99% of seeds are redundant.

    The community is unsure if this was an intentional change by Mojang because A) it hasn't been fixed yet or B) it wasn’t listed as a known issue. We are deeply concerned over this and hope this message brings some attention to the issue and clarification over if this is intentional.

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    Although the mountains biome are cool, you gotta fix some of the glitches like the End pillar glitch.

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    BUG

    Villages spawn with extremely reduced villager numbers, I visited a large village and only found two villagers within it.

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    There is way too much water filled caves. I've spent 30 minutes and all caves within like 300 blocks of my base is water. :(

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    ok time for snapshot 3 review!
    this one is by far the best looking snapshot I've seen so far,red sand is quite stunning,badlands back to its glory ,no water blockage(havent tested cave diving yet on it).
    There should be indeed height variation of about 10-15 blocks on structures yes ,all the time on surface does make them look uglier
    The biomes are a huge plus,this is the correct way of using a microbiome,makes them less rare and their features more interesting,you can have lone trees on ice spike biomes,and in that same biome you can be surprised by powdered snow,very interesting.
    Only downside of it ,is the fact that some features dont work that well together,microbiomes should be more sensitive to biome temperature,having snow spots on forests and so on is a bit weird.
    I do think aquifers at negative number height should be a slight bit more common they what they are,at -32 they dont block access that much to things.
    Higher elevation spots should get more sandstone,stone on them looks bad
    As a side note deserts could work better on height maps if the biome got dune ondulation,instead of weird humps.
    Access to diamonds really only depends on how fast you can reach the bottom of the world,which imo makes cave hunting interesting.
    That was my survival experience so far,I found more rabbits this time and bundles werent annoying,but they would benefit from showing up in structure loot

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    *Context: Flew around in creative mode for about 3 minutes. Tested in survival for nearly 2 hours. Checked out the stone beaches, the caves, the mob spawning, the snowy slopes, the stoney peaks, and tried to get a bundle.

    Summary of the playtime:

    20 minutes in - got full iron armor

    25 minute in - got diamonds

    40 minutes in - got full enchanted iron armor + enchanted diamond pickaxe and sword

    45 minutes in - went to nether

    100 minutes in - got a bundle

     

    - Microbiomes are good now, their placement is a lot more sensible.

    - Villages are still a bit too common, was way too easy to get iron and food quickly because I managed to find about 3 villagers before even heading underground.

    - Stoney shores are nice but the blobs of granite etc makes it look a bit unappealing especially from a distance.

    - Mob Spawning feels a bit more sensible now. The lower caves aren't as populated with mobs as they used to be which is a great thing for me because I found that to be really annoying.

    - Bundles are kinda absurd to obtain atm. I had a much easier time getting diamonds and enchanted iron than I did with the bundle. Had to kill 10 rabbits to get the 6 hide required, and that was because I was lucky enough to find a desert which had enough rabbits in it. If Bundles are intended to be a midgame item then this makes sense, but if the intention is to make bundles early game then it doesn't really pan out since I wasn't able to get them until later in the playthrough.