With the caves and cliffs update, the player might be higher up than ever before!
When above a certain y-level, the same air meter that appears when swimming should appear. The meter will reduce much more slowly than when you are under water (taking maybe half a day to deplete), and it will reduce more slowly when the player has a helmet with respiration or a turtle helmet. As you get higher the air gets even thinner! Of course, there can be a gamerule to turn this damage off. Maybe it only happens when difficulty is set to Hard/Medium as well.
Please sign in to leave a comment.
5 Comments