Please read the pinned post on creating new biomes and dimensions. Remember that individual items, mobs, and structures should still go in their own categories - this is not a category for entire updates.

2

End Revamp: Reduced Gravity, Closer Islands, and a Modified Dragon Fight

2 Comments

Please sign in to leave a comment.

Sorted by oldest
  • 0
    Registered User commented
    Comment actions Permalink

    I know this is far more than one idea, but tbf I had like a hundred ideas for the End and managed to narrow it down to like 5. Really, you should be thanking me for how brief this is.

  • 0
    Registered User commented
    Comment actions Permalink

    Honestly a good idea minus the void idea and end dragon fight idea. Your idea of the void not killing players takes away the idea of struggle in the end. Another thing, the void is quite literally, the void. In every dimension, not just the end. It is MEANT to kill you, eat all your items, and leave you with a "I should do that again" mindset. Now for your end dragon fight idea, it would work but it doesn't solve the problem of the mace that 1 shots the ender dragon. Honestly, id just give the beast more health and make the crystals health-based so that crystal pvp becomes less broken in future versions and we can go back to where Minecraft uses the WEAPONS that Minecraft gave us and not the BLOCKS. This would mean it takes more than 1 shot to break the crystals, and this would also encourage team-work and solve the cheese problem you were talking about with the ender dragon not being 1 shot to everything.