Reducing gravity and eliminating fall damage in the End would solve many of the problems people have with it (I.E having to bridge over to every island). Pair this with much closer island, and you've already got something that's way more fun to explore, without having to make too many major changes. And together with any new biomes and structures that (I hope) you'll add in the future, players will actually want to visit the End for more than just the god-tier items.
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Now for the dragon fight. The lack of fall damage obviously makes the fight a lot easier, but that's where you can introduce a new challenge: While the dragon is alive, players can't place blocks in the end. With the reduced gravity, even the highest pillar would be shootable with a bow; if they're struggling, they can use an ender pearl. This also completely eliminates all methods of cheesing the fight. I know what you're thinking, but every speedrunner already uses 1.16, so this would not be a problem for them. In fact it'd probably open up a whole new version category.
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With that, I'll end off with a much more controversial idea: remove void deaths from the end. When someone falls into the void, just teleport them back to their spawn. The current void is less of a fun challenge than a complete nuisance. This actually opens up a lot of possibilities. You could re implement phantoms into the end, and other creatures intended specifically to knock or launch the player into the void. Skies the limit, really.
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