Please read the pinned post on creating new biomes and dimensions. Remember that individual items, mobs, and structures should still go in their own categories - this is not a category for entire updates.

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Deeper underground

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    “Deeper Realms” – A Vision for Minecraft’s Underground Future

    Minecraft’s underground is due for a deeper, darker evolution. After Caves & Cliffs, we’ve only scratched the surface. Why stop at Y=-64? Imagine descending into ancient layers where even the Warden fears to tread.

    We want to feel small in a massive world. We want to get lost. We want to diggy diggy hole.

    New Biomes & Structures:

    Glowing Mushroom Caves: Bioluminescent fungi and spore clouds.
    Frozen Caverns: Ice terrain, frostbitten mobs, ancient ruins.
    Magma Sanctums: Lava rivers, basalt spires, fire-themed enemies.
    Abyssal Oceans: Deep trenches for the Nautilus Mount and “Breath of the Nautilus.”
    Catacombs & Collapsed Mineshafts: Labyrinthine ruins, cursed miners, forgotten machines.
    The Lore Is Already There:

    Reinforced Deepslate portal frame—indestructible, unused, shaped like a portal.
    Disc 5 and “Otherside” hint at portal activation and void echoes.
    Echoing Void DLC introduced Endersents, void corruption, and End bosses.
    What We’re Asking For:

    Extend depth beyond -64.
    Add new underground biomes and structures.
    Connect the Deep Dark, End, and Void into a unified experience.
    Let’s make Minecraft deeper, scarier, and more mysterious. The underground should be as infinite and awe-inspiring as the stars above

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    I love this idea would there be mini-bosses or something down there and secrets like in some structures above ground? Also, the glowing mushroom biomes, would they have new vegetation and plant life? I think the underground needs more of that kind of things. 

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    Yes there would/could be be mini bosses, an actual boss or two. And yes definitely more vegetation and plant life ! And most likely more secrets in possibly bigger underground structures.