Parity means making features behave consistently across different Minecraft editions, most commonly between Minecraft: Java Edition and Minecraft: Bedrock Edition. Use this category to discuss released features that exist in both versions of the game but work differently. Please note that bugs are not parity issues and should be reported separately.

19

Water lighting experiment

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  • 1
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    Yah, it's oke for me, safer in river and small lake ^^

  • 1
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    I think this is a decent change, drowned are spawning frequently enough as it is and being able to dive a bit longer without having to face them is making exploration underwater more enjoyable.

  • 1
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    Mojang, I WAITED YEARS FOR THIS. Keep This at How you made This time

    I can't with the vanilla Bedrock Water. Keep This Just like Java, please

  • 1
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    This is the type of parity we want as this is a good change! I also appreciate you consulting the community like this with dedicated, pinned posts, this instead of making changes without asking like you did with Frozen oceans and enchanted golden apples.

  • 2
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    This is a very positive change!

  • 1
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    Really love this change drowned spawning had always felt a little out of control and overwhelming when doing any basic task in or around water.

  • 3
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    Now bring back Bedrock Frozen oceans. You showed them at Minecraft Live and then proceed to remove them from the game for no reason.

  • 0
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    I often place a lot of lanterns if there is a river or ocean at my base. Now I'll need less lanterns! Thanks!