What is parity? This category is designed just for features that exist but work one way on one platform, and another way on a different platform. Bugs are not parity! Items in snapshots and betas are subject to change so please be sure to only post about things that are currently released in Minecraft. Please read the intro post before you post!

18

Water lighting experiment

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  • 1
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    Yah, it's oke for me, safer in river and small lake ^^

  • 1
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    I think this is a decent change, drowned are spawning frequently enough as it is and being able to dive a bit longer without having to face them is making exploration underwater more enjoyable.

  • 1
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    Mojang, I WAITED YEARS FOR THIS. Keep This at How you made This time

    I can't with the vanilla Bedrock Water. Keep This Just like Java, please

  • 1
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    This is the type of parity we want as this is a good change! I also appreciate you consulting the community like this with dedicated, pinned posts, this instead of making changes without asking like you did with Frozen oceans and enchanted golden apples.

  • 2
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    This is a very positive change!

  • 1
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    Really love this change drowned spawning had always felt a little out of control and overwhelming when doing any basic task in or around water.

  • 3
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    Now bring back Bedrock Frozen oceans. You showed them at Minecraft Live and then proceed to remove them from the game for no reason.

  • 0
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    I often place a lot of lanterns if there is a river or ocean at my base. Now I'll need less lanterns! Thanks!