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Hunger / Saturation Improvement

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    OP here. I'll put forward some specific suggestions that I think might help, and thereby allow others to upvote and/or debate my ideas. Here goes: 
    1) Nerf Golden Carrots. Heck, just make them the same as regular carrots, except you can breed horses with them. That'd be funny. As they are now they're so far above all other foods it's the only thing you'd ever eat once it's an option. Let us keep our gold for other things. Let Master Farmers sell other things.

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    2) Make saturation visible in-game. We can already do this with mods, and advanced players already know about it, but you should make it more apparent to everyone. 

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    3) Nerf steak and pork chops, a little. Saturation should drop to 9.6 for near parity with mutton, and to make stews/soups/crafted foods relatively better. Likewise raise pumpkin pie saturation to 6 to make it a little better than bread. 

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    4) Make beetroot soup use 3 beetroot instead of 6. This way it's more efficient to make, and can be made without a crafting table. Beetroots aren't very good right now, and this would be a way to make them better. 4.1) Keep the hunger and saturation levels the same, effectively doubling them from just eating 3 beetroots. In this way we're making processing food more beneficial. 

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    5) In reference to 1) and 4), let's make a better carrot-based food. Maybe carrot soup. I could see it as an orange-reskin of beetroot soup, with the same stats, but only using two carrots. Why not three? I want to keep processed foods being more effective than the sum of the raw ingredients, and I want to keep carrots relevant as a food outside of golden carrots.