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Copper armor should be lighting resistant

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    The beam would look like lightning of course and could be seen visually in air blocks hence I called it air shock. Max air shock/electricity to connecting signal points(copper rods) could be 16 since redstone is 15 for slightly better reach efficiency. Meaning that the visual effect could only travel a maximum of 16 air blocks to another copper rod without anything between it. Air shock can only travel eight blocks if not faced with two copper rods at each point(if electricity only output through one copper rod).

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    With this system we could also shock copper golem statues back into movement with either potion, lightning, or attack from enchanted gear.
    A 16 block max shock signal through air blocks from two connecting copper rods attached to any variant copper blocks facing each other, 8 max if its only 1 connected copper rod facing a single direction (meaning signal can only be sent in the direction the copper rods are facing, which in terms could be manipulated by the user in 6 directions). This also means that this could be chained to make input and output signals run back and forth in a single direction if copper rod is facing only a copper block.  Also players can experience a camera shaking effect while being shocked

    Imagine key:

    copper rod = | ,–•, or •–

    copper block= [c]

    charged copper grate= [g]

    air shock= ~ or s


                  |
    [g]–•~~~[c]–• ~~~~~~ •–[c]–•~

                  |                        s

                  s                       s

                  s                        |

                 [c]–• ~~~~~~~~[c]–•~

    Or

                                |                   |
    [g][c][c]–•~~~~~ [c]–•~~~~~~[c]
                                |                   |

                                s                  s

    There's plenty more combinations but that just the basics. It get a more complicatedly simple when it comes to storing power.

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    Copper grates can be used to store power allowing the copper bulb to be the switch for power release since it has a special function to trigger on and off, with its rust versions giving off a weaker pulse and lower voltage. This allow for electric paths to be controlled. Also switching it on allows other currents to pass through and switching it off blocks all connected currents. Copper blocks provide a current strength depending on rust values, the more the rust the more it subtracts the voltage value from electric current going through other copper blocks just as long as its hit by shock or lightning. Meaning rusted copper versions can dampen shock thats passed through other connected copper blocks. Copper is not powered by redstone directly but can power it if its connected and activated. This can give room and better functionality for the copper bulb allowing electricity to be maintained and manipulated by redstone since it almost does nothing to power it. A voltage of 16 is a must to allow copper rods to generate lightning at its output. Copper grates can store up to a voltage of 4 decreasing by 1 as it oxidizes. Waxing all copper variants can block and remove voltage signals. Copper controlled lightning can range from a voltage of 16 to 19, doing up to 4 damage per tick(16=1,17=2,18=3,19=4). This opens up the door to even control lightning voltage for traps. A “Battery Charged” enchantment (players get up to 4 charges to copper armor 1per armor piece) and “Voltage Output”(allows players to release same voltage last struck by all at one) enchantments could come out of this as well.

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    Shock potions boost up copper grates by 1(almost as if it were an electrified couldron) , controlled lightning from copper rods that directly hits a copper grate can instantly fill it up completely, then chaining gradually filling up to a max of 4 connected copper grates, upon hit wild lightning can fill up to 8 connected copper grates. Copper unlike redstone doesn’t have a maximum signal output.  When connected to other copper blocks, its only limit is voltage and untamable speed!! Redstone can be used in aid of that if controlled and manipulated in the right fashion.

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    To continue on.. this should introduce the copper switch almost like the lever but instead of just on and off it adds a neutral function. Kinda like the copper bulb but in a form of a 3 stage lever. And a copper pressure plate for a surprise ancient future use. Another suggestion post I’ve left called “Sculk Armor and here’s why” can further explain a useful function for a item like this.

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    Copper golems should also be able to drop items on copper pressure plates if it can’t find a matching item as the one received out of the copper chests or when all previously available chest are full. They should also have the ability to put item(s) back in copper chest if no copper plates or standard chest are detected, or if can’t pathfind to either one, or if there’s no chest with the corresponding item(s).

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    Crouching on or 1 block near actively charged copper grates with
    Battery Charged armor absorbs 1 charge(can be done up to 4 times). Charges could be released 1 at a time crouch jumping. Charge released from armor can be another way to fill up copper grates allowing for armor to also be charged by shocking potions. Horses with copper armor can be charged too, but is only limited to 1 charge and can only be released upon being hit or being absorb by player nearby. The radius of shock release can also be dependent on how many pieces are enchanted with Battery Charged, with one piece giving a circular radius of 1; all the way to a radius of 4 if all enchanted pieces are equipped, radius extends with surrounding copper block(boost by 16) or water blocks/running water(boost by 8 max). Stacking enchantment all the way to “battery charged IIII” does more damage per shock release, damage numbers vary till max of 16 (allowing for massive amounts of damage if all armor has battery battery charge 4)

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    A “CHARGED” enchantment unlike “Battery charged” can apply 1 electric charge to weapons and tools. Can absorb charges from lightning or already charged sources and can transfer charges to copper grates with a single hit. Can also activate redstone through blocks with a single pulse like a button, and give shocking effect to a singular entity upon release

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    Copper golems can also act as a conductor. It can also connect lighting/airshock through air blocks in the same way copper  rods would do, with its most oxidized state outputing an air shock radius of two blocks in any desired direction. Lightning can also pass through and power blocks diagonally. Copper statues can channel the direction of lightning and airshock depending on selected pose. Copper statues can also be used to send air shock/lightning outputs in diagonal directions, on top of overlapping horizontal and vertical output directions. Airshock can generate between two or more powered copper block variants with 2 or less air blocks in between. Only difference between controlled air shock and lightning is that one is temporary like a button and the other is continuous like a lever. Plus one zaps and the other ticks  in relation of damage. When unwaxed fully oxidized and waterlogged, copper statues will wake but not move before it shortly returns back into its statue state -when power with electricity. Redstone power only affects copper statue poses. Soaking or waterlogging a a copper golem could cause it to oxidize faster.