This could add features such as new enchants like SHOCKING and ELECTRIC CURRENT to copper weapons and tools(allows ability to shock nearby mobs immobilizing them and other mobs that enter a radius of an already shocked one)&(allows players to damage one mob, and with each hit transferring and increasing consecutive damage to others in close proximity without copper armor)& BATTERY CHARGED enchantment for copper armor(allows player to almost mimic a creeper by getting a charge from a bolt of lightning and crouch/jumping to release area based voltage explosion that does no block damage and also emits redstone signal; power and radius can discharge the more armor is removed) . Potentially get lightning in bottle potion which could give those without copper a shocking effect. And emit a temporary redstone signal within shock radius of potion effect. Blocks like water and copper varieties could boost radius and length of shock. Also allowing the ability to connect copper blocks to redstone almost as if it was a dormant redstone block. Copper rods could be used to channel the direction and pass corresponding shock signals through air blocks which can generate our third visual light beam beside the beacon and end island -the Lighting Beam which players can use for traps, etc….wink..wink😉…could possibly be key to ancient city. I just feel this system would be the perfect bridge between sculk and redstone. In my opinion this = —COPPER UPDATE COMPLETE
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