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25

Copper Golems Could Sort Items Differently Depending on Oxidation Level

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  • 3
    Registered User commented
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    I think the golem should have "worse eyesight" as it gets more oxidized, as in they become less and less strictly with what is a matching item.

    My suggestion is:

    Regular Copper: Exact match (like it is currently)

    Exposed Copper: Fuzzy match (same item but ignores NBT data)

    Weathered Copper: Same tag matching (eg. oak, birch, wool, beds, swords, pickaxes, dirt, stone, etc.) 

    Oxidized Copper: Match items of same section (eg. Colored Blocks, Functional Blocks, Combat, Ingredients, etc.)

  • 2
    Registered User commented
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    This idea is very good for weapons:
    Regular sorts swords with specific enchantments, durability level, and materials
    Exposed sorts with only specific enchantment and material
    Weathered sorts with only material
    and Oxidised just sorts the tools in general without regard for material

  • 0
    Registered User commented
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    I’d like to suggest the following sorting behavior depending on the Golem’s oxidation stage:
    Stage 0 (unoxidized copper): the golem processes only completely identical items

    Stage 1 (exposed): grouping by base material (all gold, all iron, etc.), with exact matches within each material

    Stage 2 (weathered): division by processing type (raw ore, ingots, blocks, dyed variants)

    Stage 3 (oxidized): sorting by creative inventory tabs (building blocks, tools, decorative items, etc.)

  • 3
    Registered User commented
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    How about this: The Copper Golem's functionality deteriorates as it oxidizes, leading to increasingly chaotic behavior until it becomes a permanent statue:

    1. Normal Golem

    • Behavior: Just as it is now, it sorts items with precision.

    2. Exposed Golem

    • Behavior: Only sorts by item categories. Its sorting precision decreases, but it remains helpful. The following categories could be used:

      • Blocks: All building blocks etc.

      • Tools & Combat: Pickaxes, swords, armor, bundels etc.

      • Food & Drinks: All food and potion items

      • Ingredients: Crafting ingredients etc.

      • Others: Anything that doesn't fit into the above categories.

    3. Weathered Golem

    • Behavior: The golem becomes unreliable. Instead of sorting by items or categories, it distributes items evenly among all reachable chests.

    4. Oxidized Golem

    • Behavior: The golem loses its original function completely and acts randomly by opening random chests and pushes buttons and levers in its surroundings without a pattern. This chaotic stage preserves the original charm of the mob vote concept.

    5. Statue

    • Behavior: Just as it is now, after some time, the fully oxidized golem becomes a decorative statue.

    By implementing this tiered system, we wouldn't lose the charm of the original mob vote concept, but rather expand upon it and introduce a dynamic and engaging new mechanic to the game.

  • 0
    Registered User commented
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    I think copper golem s should slow down as they oxidize