With the new Caves Update giving us larger/deeper caves, it'd be nice to have a relatively easy-to-access potion that can allow players to stay safe in said deep caves even if they don't have night-vision potions.
How would echolocation work? 3 options: 1) a small “sonar”-like animation plays at the foot of the mob moving, which could be visible even beyond walls (maybe the animation's size would change depending on how close it is, or how many solid blocks are btwn you & the mob); 2) a tiny “light” appears at the mob’s foot, temporarily illuminating its lower half & the blocks immediately nearby (combine this with a cave full of mobs, & you’d have your own cave-rave); 3) the mob’s outline glows (similar to hitting a bell during a raid); 4) some combination of the previous (like 1&2).
This can also give players a hint at how the Warden/skulk sensors work before they even encounter it: When players using echolocation find a skulk sensor, they could easily see that it activates at the same time that they would sense footfalls; hinting at its echolocating functions.
Balancing: the limited "visibility" would make it distinct from NV pots; finding bats is a different challenge from finding golden carrots; would a longer status time make it a viable alt with NV?
I could easily see this finding use in “hide&seek”/“hunter” multiplayer games, where the seeker/hunter plays as the Warden & finds players only by their footsteps (hiders can even “hide in plain sight” by standing still)
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