Please read the pinned post on creating new biomes and dimensions. Remember that individual items, mobs, and structures should still go in their own categories - this is not a category for entire updates.

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Temperature Update

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    Im with you bro, but can see it more as entering different biomes will have a certain effect on you. Just like the magma block gives you heat damage, certain biomes can do that as well over a set period of time. Powdered snow’s freezing effect would happen at a certain time upon entering colder biomes, dark caves and cold temperature waters. The mob loser Ice-illager would be a great way to obtain a freezing core to allowing players to obtain the ice wand a product crafting in combination with breeze rod holding it in either hand to remain cooler but never colder. Freezing core allows the player the ability to get their temperature cooler but can also cause freezing if held too long(temperature remains stable in the nether if held). Obtaining a fire charge could work in the same but polar opposite way. Blaze rods can warm you and breeze rods can cool you changing your temperature as you hold them in hand. Allow certain blocks and items to also have heat level all except a water bucket which has to be placed in order to cool. Magma cream and snow balls can be used to SLIGHTLY increase or decrease temperature could deplete if held in hand when in extremely colder or hotter biomes. Happy ghast gets angry again if ignited with fire charge and/or if ridden into or touches lava(which should be a source they tend to avoid by default if not ridden).If already tamed, it isn’t hostile to players until provoked, only other hostile mobs and any entity the owning player feels threatened by can make them rage. Can also be used in arial combat if harness is attached sending fire balls to only to attacking entities that hit it or it’s owner by default.

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    Fireballs from the tamed angry ghast can also be sent horizontally straight if hit with a breeze or blaze rod. Can also be fired towards any targeted direction with any projectile the player shoots mimicking the speed of that projectile making its favorite snack the snow balls even more useful! Maybe carrying splash bottles could be a plus to having a pet ghast aswell. Making a tamed angry ghast revert back to normal could happen with splashing or lingering water (may take up to a few depending on how angry or low on health it gets). Water doesn’t really heal it but almost works as a thing to cool your little angry friend down making it happy again and hit it with snowballs to heal it. A bucket of powdered snow can be used to lure your angry friend back to you, fully healing your angry ghast and emptying your bucket on consuption.

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    A little easter egg wouldn’t hurt to allow pillagers/evoker/witch the ability to path find to nearby, left over or dropped snow balls, snow buckets or fire charges picking them up to lure in lost or any happy or unhappy ghast having rare chances to change them if all requirements are met and fulfilled. This could open the door up to new commands that would allow for in game behavior changes to mobs which can be used to change mob targets, items held, detection radius, entity tamable mobs,…etc; honestly would be a fan favorite feature in my opinion. Could allow for mob inventory changeability and give them the ability to use durability on weapons, armor, and possibly item. Instead of every mob that can wield weapons have infinite durability on it never seeming to end fire or cease attack let be to where they can run out of ammo or durability (witches and evokers could remain unaffected unless in modes with cheats. This functionality could be changed within game difficulty; normal and below could without infinite weapon duration and hard, hardcore and possibly a future “ultra hardcore” gamemode that could provide mobs with infinite weapon/item/or tool duration. And maybe perhaps a gamemode or in game command in a world with cheats that would allow players to enter a interchangeable gamemode with 1Life (functions as practice or alternative for hardcore, even putting deceased players in spectator mode) but allowing players to be revived only by the operators of the world.

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    Giving mobs item durability can also influence the choice to flee or retreat, and either lose or gain hostile ability. When a mob that mainly rely on weapon use has nothing left to use in hand (except the undead ones), they are then forced to become passive until it finds a weapon or item of choice, or until it is hit (then it reverts to a melee style combat, but has broader weapon & item functionality).For example, ranged mobs like the pillager can use any weapon including swords and items but melee originals like vindicators can only use melee weapons and items. Undead mobs continue to attack even when weapons break, keeping this behavior up until the sunrises but still attacking whenever it can and scavenging for other useful items as well. (The undead having very limited weapon and inventory functionality; like not being able to use items)

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    Cold touch and heat touch enchantments could be a great new addition to add to your weapons, tools, and armor giving temperature protections. Heat touch on weapons and items, slightly increases temperature of entity holding it and temperatures of target entities attacked with every hit until it eventually start to slowly burn (combined with fire aspect can keep any entity burning until doused, finds water or cold touch armor). Fire touch on armor greatly slows getting cold, a full set can completely eliminate getting cold but highly increases chances of getting hot. Cold touch works the same way slowly protecting users from heat until all 4 pieces of armor has cold touch which allow heat immunity but not fire resistance. Its functionality in weapons and items would be to lower temperature slightly more only when in hand, and lower temperatures of those attacked until their temperatures are frozen being unable to move(target only receives critical damage when hit in frozen state, attacker receives damage and slight drop in temperature if they too are cold and chooses hand to hand combat depleting a half a heart per armor piece equipped with the cold touch. Entities that attack and receives damage from other ignited entities with their bare handed should also receive a temperature increase