As they stand right now in the Overworld, monster spawners mostly generate small dungeons and in abandoned mineshafts. The new Caves and Cliffs update will change Minecraft’s underground forever, but so far, there is no public plan to update Minecraft’s dungeons, leaving them appearing out of place.
Dungeons need to be increased in size, and have some element of mystery to explore. They shouldn’t be so large that they make the stronghold look small, but they need to be larger than a cobblestone cube. New dungeons could further incentivize players to explore the new caves, and the new dungeons could greatly vary in size. The structures could be customized to the mob inside of them, with spider dungeons having lots of cobwebs, or skeleton dungeons could have fossils. Spawners underneath desert biomes could generate with husks rather than zombies, and under snowy biomes with strays rather than skeletons.
Besides the dungeons, monster spawners could generate with a rare chance of being in a random spot in a cave, varying the difficulty of one cave over another. Additionally, they could be increasingly common the higher the player goes into the mountains, with smaller sized dungeons generating in the hillside. They could also be used to make the stronghold to make it a more difficult structure for late-game players. To conclude, monster spawners could be changed to be a more integral part of the exploration of the new caves and cliffs update.
Please sign in to leave a comment.
2 Comments