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Lightning Rod Feedback

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  • 3
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    Being able to place a button on top of the rod is so amazing, something ive wanted to do with iron bars and glass panes for so long. I dont even think you can do that with endrods or even fenceposts. Please keep adding small stuff like that! Another thing that would be nice is if the rods could connect at angles, or even have chains connect to them when horizontal, or at least have lanterns connect to the head when the rod is placed horizontally, so we could use them to hang lanterns or make winding pipes with them. They make great pipes vertically or horizontally but only in straight lines. Having pipes at 90 degree angles would be huge for builders.

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    This thread mentions 3 main desired concepts to be added to the lightning rod:
    1. Weathered and waxed variants
    2. Decorative variants (does not attract lightning; with or without ball on top)
    3. Visual connection between lightning rods and other blocks (mainly chains and lanterns)

    This comment aims to show how these may work in conjunction, as a personal view on how they could be implemented.

    1. Weathered variants
    Let's say there are 4 variants and each of them can be waxed. This will multiply any of the further added blocks by 8, so keep in mind we might not want all of them, as not to add 64 different blocks that are all just lightning-rods ;)

    2. Decorative variants
    This could be done by adding a non-conductive, non-flamable block of terracotta to your lightning rod! This could be done in the crafting table (adding 8 new block variants) or done via blockstate by clicking on it (without shifting) with a terracotta block. In this case, breaking the deactivated lightning rod may not give you back the terracotta (due to implementation limitations), but right clicking it will give it back (reverting the lightning rod back to normal).
    The texture of this variant lightning rod could be slightly different (ex. adding a nob below it), but shouldn't be too noticeable.

    3. Connection variants
    One variant that I think would actually be really nice is just the regular copper rod (lightning rod without ball). This one adds 8 new blocks if you include all weathered and waxed variants.

  • 0
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    Why In the bedrock version, Chinese translation of lightning rod Why is it called "雷霆之杖".It should be called."避雷针".

  • 1
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    If you left click or right click a lighting rod that was struck by lightning in survival mode it should take 1 heart from your health

  • 1
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    I think there should be a way to craft two lightning rods together or something and it would make a powerful lightning rod, which would not only attract lightning, but also beacons, and they would maybe either make the beacon lose its power or maybe make the effect only be in that general direction.

    I also think that maybe you should be able to place them more like redstone torches, and when the block they're on is powered, they lose their functionality, and they will not attract lighting, and when by chance they do get struck, they give off a weak signal, if any at all.

    I also think that maybe they should weather down a level every ten or so times they get struck. After all, they are made of copper, and they should act like how copper does. Still, I think they should only get weathered by the lightning. And like copper blocks, waxing them should stop the weathering.

    My final suggestion, maybe make the signal strength given change randomly. After all in real life lightning is unpredictable, and some strikes are more powerful than others. Going on with my prior idea, maybe how much they're weathered would depend on how much power goes into the strike.

    (sorry this post was so long, I had a lot of ideas)

  • 3
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    Lightning rods should be able to stack into one big lightning rod, and have a wider radius for how high they are stacked, by each block. It would be really cool if they were able to enhance enchantments when placed at least 5 blocks directly above an enchantment table for 20 ticks after a lightning strike.

  • 0
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    Sonic9112

    brady

    brady

     

  • 0
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    The "Surge Protector" advancement should be a goal advancement, not a regular one. We haven't gotten any goal advancements in years.

  • 2
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    Being able to wax lightning rods like some suggested doesn't really make sense. Being struck by lightning would melt the wax off, rendering it useless.

  • 0
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    Good very good helped make my supercharged creepers

  • 0
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    Lightning should beable to be stored as energy for a generator.

  • 0
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    Ok ey dmhdmhdmh

     

     

  • 0
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    I hate the model. The idea is nice, but for a mod, not actual minecraft.

  • 0
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    I think lightning rods should attract dry lightning

  • 0
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    I like the lightning rods, but I think there should be 4 different colors like the copper blocks.

     

  • 2
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    I would suggest that the old suggestion of being able to create spark gaps using hollow metal topped and bottomed areas located immediately beneath lightning rods be given consideration in this feedback. It would certainly fit and make sense.

    https://feedback.minecraft.net/hc/en-us/community/posts/360074420952-Lightning-rod-powered-spark-gaps-

  • 1
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    避雷针基岩版翻译不应该是雷霆之杖。。

  • 2
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    It would be cool, yet impractical, to allow lightning to bounce between other lightning rods. Lighting rods could have a cool down before being able to accept the charge again. It could make for some cool decoration, clocks, or trigger for a sequence of events. As another user suggested, the lightning rods could smelt what’s below them- coupling that with lighting rods that transmit the lightning you could have a chain put together and have piston feed-tapes push the blocks underneath and have the lighting bounce back and forth, making this a farm.

  • 0
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    Make the rod darker. It's way too light and sticks out like a sore thumb on builds.

  • 0
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    Lightning rod item texture is broken in bedrock

  • 2
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    you could do something like "lightning in a bottle" which you can throw and then there is a lightning bolt summoned. to get it you need to put an empty bottle onto a lghtning rod and wait for a lightning striking the lightning rod

  • 0
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    The range is paltry. Copper has virtually no uses whatsoever, and this single use it does have is incredibly niché, and even that is hindered by the range. Double the range at least, because at the moment in order to actually divert lightning, you need to place multiple as far away as possible, because often in order to protect what you want to protect, you have to place it so close that it ends up actually attracting the lightning to what you want.

    Alternative, allow the player to add Amethyst to the lightning rod to make a purple lightning rod, which would repel lightning instead of attract it. (So it would always appear outside of the spherical range)

  • 1
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    seria genial que los pararrayos se vayan oxidando si pasa mucho tiempo de que no le cae un rayo y se rompa y dropee cobre crudo

  • 0
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    I don't know how doable it is, but I would get a total kick out of if running around with a lightning rod in hand during a thunderstorm attracts lightning to you. Not necessary, but quite funny I would think

  • 1
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    The lightning rod should be slit into two items; copper bars which keep the crafting recipe and model of the lightning rod minus the bulb on the tip and act like iron bars when next to each other but with a deferent texture. Lightning rods will instead be made of 1 or 2 copper bars and some coper ingots, or by clicking on a placed copper bar with a copper ingot. This will give more building options, and prevent builds from attracting lightning strikes when copper bars are used as a decorative element.

  • 1
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    Holding shift while placing a lightning rod should invert its orientation - a simple time saver for building

  • 0
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    as a reply to the person who talked about Weathered lightning rods, in minecraft, their oxidized state is purified by lightning, not made worse, and including, Copper conducts energy like how gold does, (makes me wonder if Copper blocks or Gold Blocks can be Traveling Redstone Signal (the signal would travel atleast 30 blocks away from it's Conductor, a little stronger than normal redstone, but still requires itself to be replenished) they could go up, down, left right, actually any way really! on slabs, down stairs, any way! just don't try putting them on copper stairs or slabs or you might get shocked

  • 0
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    When lightning strikes a block that is within range of multiple eligible ("buzzing") lightning rods, the ones at lower Y coordinates seem to be struck instead of the ones higher up (maybe because they are closest to the original strike location?). Wouldn't it be better if the rods higher up were struck instead?

    I.e. If lightning was originally going to strike at coordinates X_1, Y_1, Z_1, and multiple lightning rods are horizontally within 64 blocks and are "buzzing", the lightning rod among them that is closest to X_1, Y_h, Z_1 should be struck, where Y_h is the build height. 

    Motivation:

    I think this would be more realistic because lightning takes the path of least resistance in real life, which translates usually to the highest lightning rods in an area. The lightning comes from the sky after all. I think real world architecture also reflects this behavior and builders' expectations would be that way too.