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Lightning Rod Feedback

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  • 3
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    We should be able to use lightning rods to not just stop lightning, but channel it. Using copper rods or wire, like others have suggested, lightning could travel through the copper, striking the ground wherever the wire ends. In combination with lightning rods and copper wire/rods, lightning could become useful to the player. Striking a brewing stand or furnace with lightning might add fuel, for example.

  • 4
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    Lightning Rods should prevent fire after it attracts the lightning. Last time I checked, if you put a lightning rod on flammable builds, it can still catch fire. It should also neutralize other effects like turning villagers into witches. Basically, the lightning rod should completely absorb and neutralize the lightning's effects!

  • 3
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    I think the lighting rod should glow and emit particles when struck. I feel like this is a small addition that would make the lighting rod a better. 

  • 2
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    Lightning rods that are weathered would be super useful, especially if someone would be attempting to build the statue of liberty XD

  • 2
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    Lightning rods should channel a new kind of energy form, just like redstone does. All copper blocks (weathered blocks conduct less) should conduct power. This way, we could give a practical use to copper.

  • 4
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    Holding a lightning rod should make the player far more likely to be struck by lightning.

  • 1
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    I think that one copper, iron, or gold block of any kind should be placed under the lightning rod to properly disperse all the energy from the lightning bolt so that it does cause flammable objects around it to combust.

  • 2
    Registered User commented
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    The texture is a bit bright, its too eye catching. Perhaps make it slightly darker to match it to the other copper blocks.

  • 1
    Registered User commented
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    LUSH CAVES FEEDBACK PLEASE
    and amethyst too.. the amethyst really needs a feedback page as it definitely needs another use or five.

  • 1
    Registered User commented
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    I think the lightning rod should give off a red stone signal when lightning hits it!❤️

  • 3
    Registered User commented
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    I would like to see chains or at least lanterns connect to the Lightning Rod when it is placed sideways.

  • 4
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    As a lightning rod weathers, it could increase in effectiveness by attracting lightning in a larger area with each stage.

  • 6
    Registered User commented
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    Since the player cannot control when thunder strikes the Lightning rod (and keep it that way), this could be a unique opportunity for something related to Redstone. The max power of Redstone is 15 (right?), pointing to the amount of blocks dust can send redstone maximum. How about when lightning strikes on the rod, it producers a short burst of high powered redstone? For example max power of 25. 

    Reason for this idea, lightning is super high powered sort of electricity / energy, so hence the increased power of redstone. Plus this way you can have a very rare high powered redstone source / event. Im not sure what that high power could be used for exactly but I leave that to expert Redstoners. Just thinking this would serve something very unique that the player cannot fully control.

  • 1
    Registered User commented
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    Make the tick count 16

  • 5
    Registered User commented
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    When Lightning hits a lightning rod in water, all mobs in the water should take damage as if they were struck by lightning,

  • 2
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    You Should Be Able To Make Lightning Rods Taller To Expand The Range That The Lightning Can Hit It From

  • 2
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    The lightning rod should have a damage system like anvils with 50 uses (1 use is 1 strike)

  • 1
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    I think they should add lightning rod in the craft table so that the people can make a lightning rod with copper and iron and I think that it could power redstone.

  • 4
    Registered User commented
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    This has already been posted by DarkStalker Moon, but I wanted to bring it to light: If a lightning rod is placed in water and is struck, the water in a 7x7 area should become electrified for a short period of time, dealing damage to any mobs that get in the water. This could also electrify iron chains and iron bars.

  • 1
    Registered User commented
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    Lightning rods remind me the Frankenstein. They must be used together with the archeologic fossils. A lightning hits the fossil becaming it in a dinossaur.

    The dinossaur is a best form than a donkey. The dunkey can carry a small chest while the dinossaur can carry two big chests + be faster + have more life + be a body guard + travel across many different terrains.

    dinossaur variants: sckeleton dinossaur and zombie dinossaur.

    detail: the fossil bone block must be different from the bone block created by the player, else will be easy to catch dinosaurs.

  • 0
    Registered User commented
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    The lightning rod should have a lightning so powerful it could kill the wither in 1 it plus ender dragon

     

  • 1
    Registered User commented
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    I think that lightning rods made of copper in minecraft are a great idea but maybe Mojang should increase the chances of your house getting hit by lightning so that lightning rods are essential to your builds in survival mode.

  • 1
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    Nether quartz should be part of the lightning rod's recipe. The reasoning for this is that nether quartz is used for all the "sensor" type blocks (such as daylight sensors, comparators, and observers). Lightning rods are technically sensors, since they output a redstone signal when struck by lightning, sensing the electricity. Making nether quartz part of the recipe would make things more consistent and better emphasize nether quartz's theme of being used as a component of sensor-type blocks.

  • 1
    Registered User commented
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    Maybe lightning could be attracted to tall structures and copper, though the lightning rod would usually override both

  • 3
    Registered User commented
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    I think it would be cool if there was a copper rail that would move mine carts at a slow speed. And it would also be cool if you had a lightning rod connected to the rails, any mine cart on the copper rail would get a MASSIVE boost if the rod was struck by lightning. This would promote creativity because players would invent cool contraptions to harvest this "lightning speed".

  • 2
    Registered User commented
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    Lightning rods should be tall, like 5 blocks. They would be like the ones on skyscrapers!

  • 1
    Registered User commented
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    I think lightning rods should activate redstone contraptions.incase it rains i.just think of the possibilities

  • 0
    Registered User commented
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    That wen we are in a lightning rod and and a lightning struck there we have a animation of lightning and then the animation of fire

  • 0
    Registered User commented
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    Interesting Concept!

  • 6
    Registered User commented
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    There's a problem with lightning rods! In Bedrock edition, the range is 64x64x64 (which is great!), but in Java edition it's a measly 32x4x32. The Y-range is especially problematic. People put these rods on tall builds, and it doesn't protect ground-level roads, leading to frustrations such as villagers getting struck by lightning, turning them to witches. More range is also needed. Java lightning rods should have the same range as Bedrock!

    Regarding the comment made by @ShovelBeing, I strongly disagree. Non-full blocks, such as lightning rods, chains, flower pots, stalagmites, they're a wonderful addition and important in the building community. If every block is a full block, it'll look very boring. We don't want Minecraft to be a 100% blocky game.