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Dripstone Feedback

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  • 66
    Registered User commented
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    When it drips water/lava, but if there is no Cauldron under then it should slowly form a stalagmite under that spike and it would have phases, until it became a full one. This makes sense because water/lava would take some of the material from above and bring it down. this would be cool too have inside the game.

  • 28
    Registered User commented
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    I feel the lava/water filling times for the cauldron can be a little long, and can maybe be increased a little bit. We don’t want it to be too fast though, or else it will make it too easy to get infinite lava.

  • 11
    Registered User commented
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    The drip stone doesn't look blocky (or just doesn't feels like minecraft) and infinite lava is just messed up

  • 83
    Registered User commented
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    Lava should fill cauldrons much faster in the Nether, because in the Nether lava flows faster.

  • 22
    Registered User commented
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    When dripstone falls on anything or is broken, it should not drop anything. This is because dripstone is fragile; if you used Silk Touch on it, they will drop stalactites or stalagmites.

  • 18
    Registered User commented
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    I kind of hate how they look. 2d pillars just don't look right for minecraft. There's a mod that does stalagmites and stalactites really well, and I bet if you just got in contact with the author he/she would be happy to let you use them, provided credit is given.

  • 20
    Registered User commented
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    Lava should be in layers. I'm not saying they should be collected in bottles, but lava should be layered.

    In rain, cauldrons should also collect water. (Edit: Sorry, I didn't know this was already a feature. Just ignore this :D)

    Finally, stalagmites and especially stalactites should deal double the damage currently in the game (4hp/meter of falling)

    The texture seemed a little wonky to me at first, but after playing the 20w48a snapshot i easily got used to it, no texture change neccesary. Other than that, good work!

  • 6
    Registered User commented
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    This comment is similar to CurvedCrib13's comment . My idea is that when there is a water source block above a dripstone block stalactite must form under it , and if there is another dripstone block about    5 - 10 blocks below a stalagmite must form on top of it .

  • 28
    Registered User commented
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    When you're wearing boots, fall damage from landing on stalagmites should be reduced. This would be consistent with helmets protecting against falling stalactites.

  • 6
    Registered User commented
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    Cauldrons should fill up with water from stalactites much faster. Renewable water is pretty easy to get anyways, so having stalactites be a way to instead get water quickly would make them a viable alternative.

  • 1
    Registered User commented
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    I'll add these to mine and everyone's PS4 and console right now!

  • 1
    Registered User commented
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    3,2,1, and finished!<:)!

  • 1
    Registered User commented
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    They are now added!!<:)!

  • 5
    Registered User commented
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    The damage done by them should increase with velocity.

  • 10
    Registered User commented
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    Currently, I think dripstone is pretty balanced, but I think that bigger stalactites should deal more damage than small ones.

  • 15
    Registered User commented
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    They might already have this feature, but dripstone should generate naturally inside underwater cave systems as well as in open air.

    It just looks weird for underwater caves/underground lakes to have completely smooth floors, and irl underwater caves/ underground lakes are choked with stalagmites.

    Imagine how cool it would be to swim around unimaginably tall dripstone pillars in a pitch-black, bottomless underground lake, the dripstone emerging from the abyss for who knows how far, traversing underwater corridors and labyrinths of stalagmites..

  • 10
    Registered User commented
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    I know that this isn't one of the questions but I know a lot of people feel this way. I think that you should make the dripstone itself look better, right now it looks like a weird x but I think it should be more 3d similar to the end rod.

  • 5
    Registered User commented
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    It might be a bit of a wildcard, but I'd like to see dripstone slabs, stairs and wall. I think it would really expand the amount of options builders have when using those variant blocks.

  • 14
    Registered User commented
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    there should be another variant of dripstone  

    there could be icicles that act similar to drip stone but only able to be places on ceilings and they can only drip water

     

  • 0
    Registered User commented
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    I think it's cool

     

  • 3
    Registered User commented
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    The other stone blocks should get pointed variants (stalagmites and stalactites).

  • 3
    Registered User commented
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    There needs to be dripstone bricks, polished dripstone, and all those kinds of variants for dripstone.

  • 4
    Registered User commented
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    Dripstone does not have a minecraft look at all.  This changes the feel and look of the game, it's built like a plant but it's a block.  but it's not a block, its a point...

    Also, the prevalance of dripstone is wildly random in these caves.  It looks 'painted on' to the other block textures instead of looking like it flows from the other blocks  Perhaps the dripstone blocks needs a bit more Stone texture/color to it to help it blend,

     

  • 6
    Registered User commented
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    I think that steping or walking on them should not deal to much damage; maybe half a heart 50% of the times. Falling on them could be affected by feather falling enchantment or/and from the material of the boots.

    Same for the falling dripstone. Wearing a helmet could reduce the damage taken a little. Bigger stalactites could deal slitely more damage. Stalactites previously hanging under lava could set the player on fire for a second. Also adjasoned stalactites could be trigered in rare ocasions.

    Abou the filling speed. It does feel slow. Maybe more particles should be shown so players know that they did it right. Also the distance between cauldron and dripstone should affect the rate. 

  • 1
    Registered User commented
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    Eu achei essa atualização muito boa mas o bloco de dripstone está faltando sem ele não podemos gerar a dripstone mais fácil. Tambem eu acho que a dripstone tenho um processo de enchimento dos caldeirões com lava ou água muito demorado poderia encurtar um pouco este processo.

    I found this update very good but the dripstone block is missing without it we can't generate the dripstone easier. Also I think that the dripstone i have a process of filling the cauldrons with lava or very time consuming water could shorten this process a little.

  • 4
    Registered User commented
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    The lava should fill in levels instead of all at once. It would be a good way to slow it down and also add an "animation". Dripstone should create more dripstone if there isn't a cauldron underneath it.

  • 1
    Registered User commented
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    We need a gamerule or other way to prevent trident from destroying pointed dripstone

  • 3
    Registered User commented
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    Damage should increase with velocity

  • 0
    Registered User commented
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    Stepping ir walking on them should just be slower to indicate the careful traversing of them

  • 2
    Registered User commented
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    I think the stalagmites and stalactites look really weird imo. I think if they were more blocky than 2d like fire, they'd look better.