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Dripstone Feedback

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  • 1
    Registered User commented
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    If there is not going to be any other tan-tinted stone, I would suggest dripstone bricks, polished dripstone, etc to give us a nice muted warm-palette of bricks to work with. Though I feel that a muted-tan stone type would be cool as a standalone feature, if there's no intention to add something like that, I think dripstone would work perfectly.

  • 1
    Registered User commented
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    Dripstones need a retexture. Currently, when you generate a Dripstone world, they look really ugly. The dripstone block doesn't blend well with stone. Making the dripstone block smoother would fix this.

  • 3
    Registered User commented
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    I agree with these two comments above:

    1. When dripstone falls on anything or is broken, it should not drop anything. This is because dripstone is fragile; if you used Silk Touch on it, they will drop stalactites or stalagmites. (commented by Isaac Annear)

    2. When it drips water/lava, but if there is no Cauldron under then it should slowly form a stalagmite under that spike and it would have phases, until it became a full one. (commented by by CurvedCrib13)

    The first idea is about Dripstone shouldn't be too easy to get, and the second idea is about Dripstone should be a renewable resource that is able to farm it (by waterdrop), and I think it will be great and balanced if these two ideas are combined.

  • 2
    Registered User commented
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    I think that Dripstone's texture is ugly and doesn't blend well with stone blocks around, and I guess many other people think that's awkward too.

    That's because stalactites and stalagmites are usually found in limestone caves in the real world. Therefore, users feel that the classic Stone blocks are not fit in.

    So Limestone block should be added and replace Stone block in the Dripstone Cave biome to make it looks beautiful and natural.

  • 0
    Registered User commented
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    a nice mechanic to add would be that explosions made some of the stalactites in the cave fall down because of the shockwave since IRL they are quite fragile. not sure if it would be an easy implementation tho

  • 1
    Registered User commented
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    I feel that the dripstone block could use the same random rotation effect that other "terrain blocks" have (like regular stone), as the texture feels very repetitive.

  • 2
    Registered User commented
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    The one thing I really want is to make Dripstone (and the stalactites, stalagmites) renewable, as it's such a nice decorative block, that can also be used for renewable lava!

  • 2
    Registered User commented
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    Granite more common in dripstone: Hello, so for the dripstone cave I was thinking perhaps a nice gradient of dripstones and granite since both share similar colours and may go well with each other.

  • 2
    Registered User commented
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    A cool use for dripstone could be that if it drips on a copper block it will weather faster

     

  • 0
    Registered User commented
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    There should be a mob that spawns only in Dripstone caves. Maybe some sort of rock monster with spikes like the stalagmites/tites that can camouflage in with the rocks.

  • 3
    Registered User commented
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    I can't comment on the biome's difficulty yet, but I think there needs to be more of a draw to it. It could be really interesting for Iron ore to be more abundant here, and maybe Creepers spawn a bit more frequently too.

  • 2
    Registered User commented
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    I posted on t his, but comparator output should vary depending on how many Pointed dripstone a dripstone bloc kor pointed dripstone segment is supporting

  • 2
    Registered User commented
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    I like geology, and I think that if there is lava above the block on which the stalagtite is going down, and if there isn't a cauldron, it should create basalt under it. If it's water above, it should create calcite under it. About the filling rate of cauldrons it should be fast, if there is an aquifer / lava chamber above the stalagtite, it makes sense that the fluids infiltrate quite easily through the stones and go down rapidly into the cauldron. If it isn't already the case, there should be water and lava droplets on the stalagtites, you see like water droplets on a wet sponge block.

  • 0
    Registered User commented
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    I feel that the texture for the dripstone block is a wee bit too rough, and therefore not as good for building as it could be.

    PS I'm referring to the block itself, not the stalagmites.

  • 1
    Registered User commented
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    Stalagmites should randomly fall. It would be a nice avoid and take cover mechanic. 

  • 0
    Registered User commented
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    I think that instead of making the dripstone drip slower so as to make infinite lava impractical, make it drain the fluid above.

  • 0
    Registered User commented
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    Reiterating on the suggestion for renewable dripstone when a cauldron isn't present, maybe the stalactite has to be the "waterlogged" variant, and the resulting stalagmite would only be created on Dripstone Blocks? That way players have some control over whether more dripstone is created or not, as well as being thematic and (somewhat) educational to how they're formed in real life.

  • 0
    Registered User commented
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    Currently, the damage is less unbalanced than the infrequency of pointed dripstone spawning. The clusters that they spawn in when you play a single biome world are very easy to avoid and don't pose much of a threat. The damage doesn't matter if you never take any.

  • 0
    Registered User commented
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    Hola cuando va a salir minecraft 1.17

  • 3
    Registered User commented
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    I second HeliusEagleClaws comment about making dripstone create calcite. Id be fine with just calcite since basalt is renewable already. Maybe Tuff?

    Please, do NOT make pointed dripstone 3D lol, it looks awesome as it is. I do have to agree with it not blending in however. Unless dripstone caves are going to be lined with the blocks, I would prefer to see variants of pointed dripstone that match the stone type it is growing out of. At least just stone stalagmites and stalactites. Perhaps we could craft pointed dripstone out of stone type blocks, allowing us to terraform as we see fit, so you dont have to program them into the generation? I know Id love to see blackstone ones for the nether.

    I would decrease the cauldron fill time too, I really dont see the harm in being able to gather lots of obsidian or having a good source of fuel for a furnace, it all takes work to set up anyway. Players are going to need their coal for spelunking now so itll be great to have a robust fuel source available.

    I also second adding dripstone to underwater caves, it would look SO good in an already incredible update.

  • 1
    Registered User commented
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    make it the first lavaloggable block and have them generate poking out of lava lakes i simply think it would b cool 

  • 0
    Registered User commented
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    Dripstone should fall down randomly. As lush caves are meant to be more friendly due to it's vegetation, dripstone should meant danger due to it's spikes. There is no danger in dripstone caves, dripstone is more decorations than real spikes, this should change. 1/50 (this is arguable) dripstones which are less than 5 block near to the x and z coords of the player, should fell down. This would be an amazing challenge because player will be trying to get materials and pay attention if there is a dripstone which could smash his head!

  • 0
    Registered User commented
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    Pointed dripstone should be waterloggeable to avoid drown-cheesing like you can already do with doors which I believe is also being fixed. Therefore not taking away from blocks that are intended to help with that

  • 0
    Registered User commented
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    The dripstone point things emmit darkness on bedrock

  • 0
    Registered User commented
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    10000

     

  • 1
    Registered User commented
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    Powder snow should work the same way as water and lava on dripstone. Just for a game mechanic to make this easier to obtain.

  • 2
    Registered User commented
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    Dripstone bricks, tiles, walls, stairs, slabs, and everything else?

    I'm mostly saying this because it's the only type of stone (or even block) with the type of brown that it has.  I think it would be a very good building block so please add it.

  • 1
    Registered User commented
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    Does pointed dripstone grow (i.e. is it renewable?)

    If not, it really should be!

  • 1
    Registered User commented
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    I think dripstone should be dangerous when it falls and it should sometimes  fall when players are under it.

  • 0
    Registered User commented
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    The Dripstone Caves are pretty underwhelming. It is extremely unlikely that stalactites will fall on the player or that the player will fall onto stalagmites while exploring, as the only things that seem to affect them are creeper explosions or the player's own doings. They don't force the player to think differently when traversing them.

    For example, if they were affected by projectiles or if there were pits filled with stalagmites scattered about the Dripstone Caves, the player would be forced to think about how to best avoid them.
    "Should I build over them? What if a mob knocks me in?"
    "Should I knock down the stalactites with my own projectiles first?"
    "Should I hug the wall?"