Caves
Update: I have discovered that ores become easier to find (specifically diamond) if you go into the deep dark. This means that players like myself who have no desire to deal with the warden are now punished for not exploring the deep dark.
This game was never intended to be horror, and this new mob would be better suited in another game.
Caves can already be intimidating. Adding an unkillable warden discourages true exploration and turns the game more into a hide-and-seek horror. Not a fan of this addition.
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