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we need hunting season update!

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    Registered User commented
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    due to the limitation of one and a half thousand characters - additions:

     

    cage for catching small mobs:

    you can create a cage from three iron ingots, four iron bars, and an iron pressure plate.

    in the set trap, you must put carrots (for a rabbit), fish (for a cat), seeds (for a chicken or a parrot), sweet berries (for a fox) or kelp (for turtles). after the mob eats the bait, the cage will close. a cage block is mined with an iron pickaxe or better. if you get a cage with a mob inside without a silk touch, the cage itself will get, and the mob will run away. the cage obtained with a silk touch will keep the mob inside itself. the cage texture can be used from minecraft: dungeons.

    archer table functionality:

    various modifications of arrows. for example, adding a string to an arrow gives a twisted arrow. the twisted arrow flies 50% further. maybe the bow can be modified too.

    taxidermy:

    from all the mobs whose heads you can get with the explosion of a charged creeper, you can make a dummy. the dummy, in turn, can serve as a decoration / trophy / target for archery.

    craft will be a combination of a head, an armor stand and some kind of drop item characteristic of a mob (rotten flesh for a zombie)

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    Registered User commented
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    Cages should be able to have Soul Fire used on them to turn them into mob spawners. They must have the mob inside first to make it work. Cages can be combined to make larger cages. There should also be Iron Bar Doors and Trapdoors which can connect to cages and iron bars

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    Registered User commented
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    I would have the jaws be obtained from the Evoker Fangs