the game requires a greater variety of wild animals:
- boars are neutral until the player attacks them and interferes with their migration.
- deer must respond to player generated vibrations, similar to the Warden. if the deer hears the player, he runs away
- the bear does not attack the player if the player does not come closer than 10 blocks / the bear does not have a cub / the player did not attack the bear.
you can create traps:
in the deepest parts of the ocean there must be an abyssal sea monster with huge jaws. You can create a trap from two jaws, a chain, a pressure plate and a tripwire hook.
trap does damage ♥x4 to mobs / players that do not have boots. wearing boots reduces damage to ♥x2.
a right-click on a trap will charge it if it is empty. and vice versa: if you notice a charged trap - you can neutralize it.
you can create stakes:
stakes can be crafted of sticks / bones / blaze rods, placed in the form of the letter "U" in the crafting table.
wooden stakes:
deals ♥x1 damage for each step. can be destroyed by a stone axe (or better).
bone stakes:
deals ♥x1 damage for each step + poison for 5 seconds. can be destroyed by a iron axe (or better).
blaze stakes:
deals ♥x1 damage for each step + ignites for 5 seconds. can be destroyed by a diamond axe (or better).
you can avoid damage from stakes if you sneak.
how to hide traps? you can create a block of sticks from sticks. this block is destroyed after the entity stands on it. you can also create foliage flooring from blocks of foliage
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