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Redstone controlled crafting equivalent to brewing stand mechanics.

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  • 1
    Registered User commented
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    I want auto crafting, but with the setup you have mentioned it would be difficult to craft things like a torch or sword, where shape matters, but I have an idea to make it more viable. instead of using hoppers, you could use droppers or dispensers. when pointed at a crafting table and powered, they will transfer all of their contents in the order they are in, and a hopper will pull t crafted item from the bottom. example: a dropper is facing a crafting table with the following inventory: 0=nothing, 1=diamond, 2=nothing, 3=nothing, 4=diamond, 5=nothing, 6=nothing,=7 diamond, 8=nothing. when it is powered, it transfers one of everything from its inventory into the crafting table. a hopper beneath the crafting table pulls the newly crafted item from the table. its not perfect, but it would be doable, with some imagination.

  • 2
    Registered User commented
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    LodgingCircle59 True it would be difficult, but it would still be perfectly possible to automatically craft any given recipe even where shape matters. Because the complexity and required redstone makes this a late game concept it makes it harder to call it overpowered or to argue against it.
    By having a hopper fill in the slots in a set order including the slots that won't be used, using a placeholder such as gravel blocks and then removing the placeholder blocks with a item filter hopper system any crafting recipe is achievable. Afterwards upon adding a redstone pulse it should produce an item to be output into a hopper.

    I like your concept however I don't believe it would really work unless you can explain how you would have your dispensers and droppers select which slots are filled and which aren't.
    I kind of understand what you are describing, but it seems all having a dropper or dispenser output nothing would do is cause it to try again with the next space it has available rather than changing which slot is selected on the crafting table.
    This problem is easily fixed, but would change not only how the crafting table works but also dispensers and droppers which would unfortunately make the concept less palatable to developers.
    If your method was pursued it would have to work by having an empty output cause a slot to be skipped rather than simply outputting all content in order at once otherwise many preexisting redstone machines would be permanently broken.

  • 2
    Registered User commented
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    RedstoneDreamer, I understand your concerns. I may have been unclear on how the dropper device would work, and I know the system of using hoppers can work, (with the proper circuits) and it is probably better than my idea, but having a variety of ideas increases the chances of one idea that the devs like, and, therefore, the likelihood of this getting added to the game. to be as precise as I can, in my idea, droppers would check for crafting tables in front of them, using a variation of the check hoppers use to decrease lag, and when a dropper detects a crafting table, it would discharge one of everything in its inventory in the order shown instead of firing one at a time and breaking when there was an empty space. to use a better example, space zero in a dispenser has 64 red stone dust in it. the third space has 64 sticks. everything else is empty. the dropper receives a red stone pulse and fires one red stone dust into the crafting table into space zero, and one stick into space three. a comparator reading the table sends a red stone output that travels through wire to the table. the table receives the red stone pulse and crafts the red stone torch. the torch is then pulled from the table into a hopper and pushed into a chest. I hope this clears it up, and I want this, in either form. another idea follows.

  • 1
    Registered User commented
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    the idea I just had is another late game idea, and is semi complex. instead of using the classic crafting table, you could put a crafting table with a nether star on top (like the recipe for a sticker piston), and that would have the ability to auto craft. one variation of this is the nether table. it is one of the most expensive recipe I can imagine, requiring 4 nether stars, put in a crafting area like the recipe for the regular crafting table. you could make it more expensive by making it a regular crafting table surrounded on 4 sides by nether stars, and in the corners are dragon heads. this is just an idea, and I hope it comes out to be the first recipe.

  • 1
    Registered User commented
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    LodgingCircle59 requiring dragon heads would go too far beyond merely making it a late game feature and would make most players not want to use it outside of creative mode and a somewhat lesser form of the same issue comes about if too many nether stars are required that could be used for effectively for crafting beacons. There is already precedent for automation of this variety in brewing stands and they aren't considered op for their crafting recipe which merely has a blaze rod for the most expensive component so one nether star is probably all that would be needed assuming we use the late game material route instead of relying on complexity.