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4

Addition of Progression

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  • 1
    Registered User commented
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    5. Kill enough enderman to be allowed access to the end.

    6. Kill the ender dragon... being that this is the endgame boss, it really needs to be more difficult and maybe should summon baby dragons to help him, whatever, etc. Get creative, but the endgame boss is too easy to defeat right now. Maybe every time somebody dies from the dragon, the entire end resets. But in reality, even that won't be enough to make it difficult enough to be considered endgame. After the dragon is defeated, the spreading stops and it is up to the player to do come up with something creative to stop what has already been spreadt.

     

    With the addition of spreading, we also want it not to be too easy to get out of... so what if every time a nether portal is built, a random spreadable block spawns in a random location within so many blocks.\

     

    FINALLY

    After the ender dragon is defeated, more harder mobs are put onto the earth, and the spreading stops I recomend adding more bosses and creating harder to beat then before bosses, which all add consequences when defeated, both positive and negative. For example, maybe a new biome is introduced called the skylands, kind of like the end but, you know, looking real innocent. BUT IT'S NOT. 

     

    EVERY TIME A BOSS IS DEFEATED should grant remarkable awards, such as elytra, but also remarkable negative consequences, such as more difficult mobs and the spreadt of the nether

  • 0
    Registered User commented
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    ** Disclaimer **

    Ideas of world spread are inspired by the game Terraria. Nonetheless, world progression is something that is just necessary for the games advancement. And making the progression get difficult, more quickly. 

  • 0
    Registered User commented
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    Nonetheless, my ideas are my own. You are welcome to use them, but nonetheless, we need more risk and bigger progression :)