Minecraft has a lot of blocks, but what if they had more? Why do we need them? Please don't just add lists of things - these will be marked as spam and removed! Also, no furniture, guns, or vertical/"sideways"/"upright"/"standing" slabs (yes, we see you).

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Mending Tweaks/Revamp

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    Registered User commented
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    No, please no

  • 0
    Registered User commented
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    This would be nice, especially the bit about prioritizing lower-durability items first. Also, I never knew that it sometimes went into your XP bar, I guess I never paid attention. Regardless, I hope Mojang listens to this!

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    I believe the way it works is exp gained is divided up between every mending item you have on/holding.  If the item is full durability that exp goes to your exp bar.  

     

    So what really needs to happen is that exp doesn't go to anything at full durability.  All exp would be redirected to items not full durability.  If everything is full then and only then does it go to your exp bar.

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    When an item with the enchantment is held or equipped (in the main hand, offhand, or armor slots), collected experience orbs repair the item at a rate of 2 durability per XP instead of adding the XP to the player's total experience. If multiple items have the enchantment, one is chosen at random for each XP orb collected, and if the chosen item does not need repair, the XP is added to the player's total as normal, rather than choosing another item to repair.

    The only thing I believe they should change is choosing another item to repair instead of going to the player's experience. Only when everything is fully repair, should the exp go to the player.

    So far, all the youtubers and twichers I've watched, do something in common! Every single time they want to repair their items, they remove those that are already full so that the exp doesn't go automaticaly to the player's exp. And removing the gear, they expose themselfs and risk to die. I think they should just change it. No need for chosing the lowest durability item or split 50-50 something. As long as repair always gets priority over going to player exp, everything is perfect. What do you think?