The odds of finding, say, a zombie with even one piece of diamond armor have always been exorbitantly rare. I understand from a gameplay perspective that it would be unbalanced to have zombies spawning with diamond armor all the time, but surely 0.04% (or about 1 in 2,500) is unnecessary. The same can be said for iron armor at just 1.27%, and frankly even moreso given the fact that iron armor doesn't help the mob nearly as much as diamond, and yet it's rare enough to be spotted once in a week of in-game combat.
Perhaps one way to address this without making life unnecessarily hard on ill-equipped players would be to specifically spawn higher tier armor near players who already have said higher tier armor. For instance, the odds of finding diamond armor could be about 0.1% (instead of 0.04%), but once the player(s) in the area have acquired the advancement "Cover Me With Diamonds", they begin to increment a second InhabitedTime counter, perhaps InhabitedShinyGear. The higher InhabitedShinyGear goes, (up until a specific cap, probably something less dramatic than 50 hours), the more likely mobs are to spawn with diamond/iron armor, perhaps from 0.1% up to 0.5% (in the case of diamond armor), such that it's still a matter of killing around 200 zombies/skeletons before you find one wearing diamond armor.
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