So here's the thing: at this point it feels like everything in the game is handed to you on a silver platter. For example, finding a village used to be exciting because they were rare and hard to find. Now you can pretty much always find one on the first day. Don't get me wrong - I like the addition of new structures with a defined purpose, and it's wonderful that villages have become more immersive. But they are far too common, and they provide you with too many resources for free. Other surface structures (and water structures) have the same problem.
What Makes a Good Structure
Structures should be common enough to fulfill their purpose, but not so common they provide easy access to resources. If the reward involved has high value, there should be a proportional challenge to overcome. Dungeons are an example of a lootable structure done right. Getting the loot requires overcoming the challenges of exploring caves and fighting a horde of mobs. I do think dungeons need an upgrade, but the principle behind them is simple and works.
Following are links to specific suggestions I have to improve the gameplay of several structures:
Conclusion
Minecraft needs to get back to rewarding players for doing hard work and facing difficult challenges. The features in the most recent updates are good - but they need to be balanced with the rest of the world. When a new update is announced that adds this mob, and that structure, and these items, we should have to do our own exploring and conquering to find the real meat of that update.
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