This is a big one for me personally.
Back in the days of the Beta and Alpha Minecraft, everyone essentially sucked at the game. Nobody was really good at it so diamond was valued a lot. Meaning that without things like sprinting, enchanting and having shulker boxes that it took a good while to improve and get good enough to fight against the monsters in the wild.
My solution to this is by making some features harder to unlock, Let's call it 'Challenge mode'.
Challenge mode requires the player to unlock certain challenge achievements to make sure they can load let's say diamonds.
It also makes the mobs become a lot more harder to kill and slowly faster every in-game day. With the new moon event suggestion, you can possibly add some kind of challenge to it as well.
Armor requires the smithing table to be used to craft armor plates. Armor plates have to be made by villagers and the process should be slow enough to keep the players busy with other activities like farming.
Different crops only grow in different biomes, berries grow in tundra and spruce forests and wheat grows in plains and flower fields as a small example.
Horses will make you jump forward if you come too close to monsters or ride right towards the players.
These are small examples of how the game could possibly become more challenging without having the hassle to install or even write data-packs. Minecraft feels more like a casual building and engineering game than a survival game nowadays.
Please sign in to leave a comment.
4 Comments