Provide feedback related to crafting, combat, enchanting, and general gameplay. Do not post bugs, support issues, or lists of random ideas. Please search!

17

Loyalty Tridents should create placeholder items.

2 Comments

Please sign in to leave a comment.

Sorted by oldest
  • 1
    Registered User commented
    Comment actions Permalink

    This is honestly a requirement for laggy conditions. When lag gets bad, it can take a solid 30 seconds to pick up a single item, so throwing a trident in a crowded server is basically just saying goodbye to a weapon for a few minutes.

  • 1
    Registered User commented
    Comment actions Permalink

    I think they're looking into the "trident is destroyed by the void" thing on Java with the combat test snapshots, so perhaps this may be a viable idea to go along with that. Also, the trident outline thing is a solid idea. I was thinking they could just make the slot have an invisible placeholder item in it that makes it look like an empty hand, but with the trident outline item, they could perhaps allow you to move it between slots while it was coming back to you. Moving the item might be a bit buggy though...
    ...Regardless! Solid idea! I hope they implement this in some way!