Please read the pinned post on creating new biomes and dimensions. Remember that individual items, mobs, and structures should still go in their own categories - this is not a category for entire updates.

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Better, Tiered Caves

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  • 1
    Registered User commented
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    A massive cave updated is needed to revamp the underground world of Minecraft. I have a number of requests for this type of feature.

    - More Ores

    - New Cave Dedicated Mobs

    - Cave Biomes

    - More Underground Structures

    - MORE MINECART TRACKS AND CAPABILITIES***

  • 1
    Registered User commented
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    I think an update focused on amplifying mining/caves just how there was an update doing the same for villages would be most welcome. It would definitely make mining more interesting since for the most part, you're just looking for diamonds, iron, or coal; and your biggest threats are surprise creepers, falling from the top of a ravine, and lava. An update expanding on mines and caves would be really cool.

  • 4
    Registered User commented
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    You mean different kinds of stones to dicentivize strip mining and deeper worlds, right? I'd like that. I think making the depths harder than they are now is kinda crucial to reestablish any kind of difficulty curve, especially with a cave update. I love the idea of less caves, but bigger caves.

    For difficulty, I'd imagine something like thick atmosphere that reduces lightsources or field of view. Maybe new mobs that only spawn past a certain level. Maybe even Nether mobs and netherrack by bedrock (I secretly still wish you could mine down to the Nether). I'd like mobs that disregard or even destroy torches, because regular torches make the underground way to cheap to clear out IMO.

    Hard stone sounds great, it really means soft-blocked progression and I love it. If it means the deeper you go, the harder strip mining gets and the more rewarding caving is, I'm 100% on board. Maybe to balance it out, we say that there's gunpowder deposits down below. So, if you can't mine it, blow it up? 

  • 0
    Registered User commented
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    Rather than add new blocks, what if mining speed decreased slightly as you went lower?

  • 0
    Registered User commented
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    In order to make this a more community friendly feature, you could connect it to the level of difficulty of the world, or have it as a specific world generation option. Such a change could create a lot of backlash since it would overhaul parts of Minecraft's difficulty. It also undermines the simplicity of Minecraft, which is highly regarded. But overall it is really a great concept for Minecraft.

    I was thinking of submitting a similar idea since the simple progression even in the beginning of the game, feels a bit too easy. I was thinking of just three layers: Soft Stone, Medium or just Stone, and Hard Stone. The Soft would be mined with at least wooden tools, Medium with stone, and Hard with iron. The higher layers would also not contain any ores of the lower layers, and each layer has a specific set of potential ores: Soft coal; Medium iron, lapis, potentially a new ore like copper, silver or bismuth; Hard gold, redstone, and of course diamonds. It would make mining more organised in a way, however, also boring. Probably the better solution is that each following layer also has the ores of the preceding one, maybe just rarer. 

  • 1
    Registered User commented
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    This is how I think the layers of stone should be and the minimum tool the stone should be mined with:
    Stone                : Wooden Pickaxe     (In this layer and lower you can find coal ore)
    Compact Stone: Stone Pickaxe         (In this layer and lower you can find iron ore)
    Heavy Stone    : Iron Pickaxe            (In this layer and lower you can find diamond ore)
    Dense Stone    : Diamond Pickaxe    (In this layer the deep dark biome(upcoming 1.17) will generate)
    Core Stone       : Netherite Pickaxe   (Lava level should be in the border between core and dense layer. In core layer you can find a very precious material)