Minecraft has a lot of blocks, but what if they had more? Why do we need them? Please don't just add lists of things - these will be marked as spam and removed! Also, no furniture, guns, or vertical/"sideways"/"upright"/"standing" slabs (yes, we see you).

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Better map management with the cartography table.

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    Registered User commented
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    I was going to make a similar post.  I was thinking you could also add a slot on the cartography table to place item frames to upgrade them.  An upgraded item frame would become a map frame.  Map frames would just look like a white screen and take up the whole block face.  You'd place them on the wall in a grid.  When you placed any map on them it would display correctly relative to other maps you'd clicked on the larger grid of map frames (if it would fit within the range).

    Alternately, you could have a button to click in the cartography table to switch to a grid view in the table and you could place the table and it would put them in the correct position and allow you to make a bigger map.  You could link the map frames to the table and they would display the maps in the table.  To avoid weird shape maps (2x1s, for instance) it could require you put more blank maps in to fill a grid.  It would also be nice if you could put blank maps in a grid in the table and it would assign them to specific areas... so say you do a 3x3 grid of blank maps each map would be assigned to one section of that grid, even although it's not already filled in.  This could help prevent accidentally clicking a map in an area you already have a map for.  

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    Registered User commented
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    Treasure maps of the same area should really be stackable or at least made so via a cartography table. More generally, it would be quite helpful if you could use a cartography table to combine the populated details of 2 non-identical but overlapping maps. Eg1: you've accidentally got 2 maps of the same area with different parts filled in, you'd be able to make them identical and stackable. Eg2: you want to replicate the filled-in details from a low-scale map to a higher-scale map that encompasses that area (or vice versa I suppose).