Right now, if you accidentally delete or burn a generated map, you'll lose it forever, but the generated map still technically exists in the world. Also, managing a large number of maps gets extremely tedious.
If the cartography table had a list of all existing maps, allowing you to delete duplicates/clone/rename/etc, instead of having to grab an existing map item with the map you want, it'll make the cartography table more streamlined and easier to use.
Also, maps made in the same "grid square" should equal the same map. (Ie: If you make a new map called "Map 1", and you make another map in the same area and zoom level, it should also be "Map 1" and stack.)
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