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Strictly for humanoid and humanoid type mobs feedback and suggestions. Bugs, duplicate ideas, lists of things, and support issues will be deleted.

87

Drowned own loyal tridents, not infinite

5 Comments

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  • 0
    FlyGuy30000 commented
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    Already in-game

  • 1
    FlyGuy30000 commented
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    Nevermind, good idea

  • 3
    CivetKitty commented
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    Love this isea. I hate those leftover projectile entities that do nothing other than looking aweful and increasing the entity count. I think arrows shot from infinity bows and skeletons should disappear upon impact on walls and players.

  • 0
    Daniel Black commented
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    This would also slow down a drowned fire rate, which is much needed. Currently a drowned throws a trident every 1 1/2 seconds this makes it almost impossible to get close to a trident drowned so they maul you.

  • 0
    Nixion9830 commented
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    What if they made it so the Drowned lost the trident after they threw it?