X

NOTICE

Are you sure you want to report this?

Strictly for humanoid and humanoid type mobs feedback and suggestions. Bugs, duplicate ideas, lists of things, and support issues will be deleted.

109

Drowned own loyal tridents, not infinite

5 Comments

Post a new comment:

Please sign in to leave a comment.

Sorted by oldest
  • 0
    Registered User commented
    Comment actions Permalink

    Already in-game

  • 1
    Registered User commented
    Comment actions Permalink

    Nevermind, good idea

  • 5
    Registered User commented
    Comment actions Permalink

    Love this isea. I hate those leftover projectile entities that do nothing other than looking aweful and increasing the entity count. I think arrows shot from infinity bows and skeletons should disappear upon impact on walls and players.

  • 0
    Registered User commented
    Comment actions Permalink

    What if they made it so the Drowned lost the trident after they threw it?

  • 1
    Registered User commented
    Comment actions Permalink

    This idea would be great, except for the fact that the loyalty enchantment can make other useful trident enchantments unusable. The drowned should probably lose their trident and have to retrieve it, but if the drowned have loyalty and they drop a trident that doesn't have loyalty, that wouldn't make much sense, so maybe they'd have to retrieve their trident but having a loyalty enchantment wouldn't be useful to some players who either are mad at the inconsistency, or people (if the enchantment stuck through the throw) want riptide or channeling.