Strictly for humanoid and humanoid type mobs feedback and suggestions. Bugs, duplicate ideas, lists of things, and support issues will be deleted.

126

Drowned own loyal tridents, not infinite

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  • 0
    Registered User commented
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    Already in-game

  • 1
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    Nevermind, good idea

  • 7
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    Love this isea. I hate those leftover projectile entities that do nothing other than looking aweful and increasing the entity count. I think arrows shot from infinity bows and skeletons should disappear upon impact on walls and players.

  • 0
    Registered User commented
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    What if they made it so the Drowned lost the trident after they threw it?

  • 1
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    This idea would be great, except for the fact that the loyalty enchantment can make other useful trident enchantments unusable. The drowned should probably lose their trident and have to retrieve it, but if the drowned have loyalty and they drop a trident that doesn't have loyalty, that wouldn't make much sense, so maybe they'd have to retrieve their trident but having a loyalty enchantment wouldn't be useful to some players who either are mad at the inconsistency, or people (if the enchantment stuck through the throw) want riptide or channeling.

  • 0
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    This needs to be added. How it's right now is just silly and this would be much better.

  • 1
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    yeah i hate playing on a server and my boat sinks into the trident ocean