When I first started playing Minecraft, I was always confused by the fact that I could plant crops on any soil in any biome. Why does wheat grow just as well in the jungle as the desert? Well, I'm not sure if it's possible to implement this into the game, but here goes:
Farmland would have a new statistic, "Fertility". For example, in an Extreme Hills biome, the planted crops there would grow at 100% efficiency (or just normal growing speed). If you grew crops in the desert it would only be at 80% the efficiency. If you grew crops in the savanna it'd be 90%. The jungle would have only 95% (because rainforest fertility, in reality, is actually rather poor). Oak, Birch, and Dark Oak forests, and plains would have 110%. Farming under a certain Y level could lessen fertility too, and in the high Y levels where it snows.
There could even be a way to manually fertilize soil via bonemeal or the upcoming composter, with a maximum fertility level, of course. Fertility would only affect crops that grow on farmland (wheat, carrots, potatoes, pumpkins, melons, beetroots, etc.) and would not affect the growth of cocoa beans, netherwart, or chorus fruits.
But if there was a way, they'd make it so that Cocoa Beans, Netherwart, and Chorus Fruits would get a substantial bonus when in their home biome (Cocoa-Jungle), (Netherwart-Nether), (Chorus-The End).
Maybe it's a silly idea, but it could be an interesting thing to add... perhaps it's about time Minecraft gets an Agricultural Update?
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