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Silk Touch II

21 Comments

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  • 8
    TrulyTails commented
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    Silk touch definitely needs a buff and this is the way to do it! Kudos for having a sane suggestion. 100% on bored. Not sure why silk touch can't get mob spawners as is, could be seen as a bit overpowered but perhaps a nerf to the enchantment chance could even things out. 

  • 4
    brickomania commented
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    I feel like it could be a good idea but it needs to be a little harder to get. Silk touch is roughly easy to get in an enchantment table, so i feel like an exclusive treasure enchant for pickaxes may be a better idea.

  • 0
    AnnoyingOOF commented
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    how tdo you combine the tools?

  • 6
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    What if you killed a mob with silk touch and they dropped their egg

     

  • 4
    RoboTank12 commented
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    I would love if they added silk touch II but Maybe to make it so silk touch II is balanced it would be a super rare enchantment book you could buy from a librarian/clerk villager or to give wondering traders more of a reason to go find and maybe add it to the loot chest spawn table for the End Island cities but make it still rare to find or same for fishing but it would be like .01% chance to catch it, maybe something like that but  I don`t know. still it would be cool to have silk touch II in Minecraft.

  • 1
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    make it as an end game addition only found inside of chests inside the end
    I've also thought about how we can obtain certain mob heads what if a lighting rod(needs to be built 3 blocks on top) surrounds a caged in head with iron and when lightning hits it will turn it into a mob spawn that's stationary. idk

  • 5
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    Good suggestion.. but make it unobtainable in the enchanting table 

     

  • 1
    TygrAsijsky commented
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    Monster spawners shouldn't be moved. That's too OP.

  • 1
    Nike020410 commented
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    Actually, you can already mine the dragon egg, provided you block all spaces it can teleport to. Picking up silver fish doesn't seem neccessary, but why not, one more item to collect and probably cool to have something besides chicken eggs to store mobs in chests.

    Picking up spawners is the big one, which people might disagree on, but spawners are never going to be a top tier farm, they are super rare, super manual and highly unreliable to "farm". All of that said, it would be incredibly cool to have spawners to show off and use creatively. I never break spawners, but building around them is such a hassle and their density is just too low, to do anything cool with them by default. I saw some guys use single spawners for PvE arenas, but that's not great.

    I would love to have this, even if you had to repair the spawner on the anvil and use a lot of xp and maybe some material. To me even netherite would be worth it, ghast tears or nether stars. Something from the nether would feel right for some reason.

  • 1
    huntmom06 commented
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    Maybe not gathering mob spawners, if they keep the mob inside of them then having a portable XP grinder is very overpowered.

  • 1
    Metro Attack commented
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    How about they allow Silk Touch II but the enchantment is one-time use. You can still find more enchantment books with Silk Touch II but it will be so valuable and rare, the enchantment can only be used once.

  • 0
    FatalAcacia commented
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    It should definitely be a treasure enchant, but I overall really like this idea.

    Keep up the good work!

  • 2
    Flick52299 commented
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    This sounds like a weird idea, but what about having silk touch as a beacon effect so it is not so overpowered.

  • 0
    Hu Boyang commented
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    Good idea! I think picking up monster spawners is not overly op, because even though that might look like a portable exp source, it takes about 30 minutes to properly set up a spawner xp grinder, this makes exp bottles a much better option. Also, if you don't feel like using portable exp source, enderman farm are almost 10x more as efficient as spawner exp farms, and they're not that hard to make.

  • 3
    AlacasterS0I commented
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    Honestly, if i can build my spawner farm underground i should be able to build it anywhere anyways. It should be not obtained from combining but instead only trading vilagers and be super rare. 

  • 1
    PuPKittiN commented
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    i'm the 111 vote !

  • 1
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    if u kill a mob with it they always drop their head

  • 0
    King Amaru X commented
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    Yes, can we please make this a thing? There has to be some fair and balanced way that you can let us mine all mob spawners with Silk Touch or Silk Touch II. I'd be perfectly okay with you reducing the total number of spawners that generate in the world as a trade off. 

  • 1
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    Personal I think it should be like a 5% (or something) chance for the spawner to drop with a silk touch II enchant. This way players will have a better reason to explore more. Possibly making it obtainable once (from a structure, a series of quests, maybe even from a black magic villager.) 

  • 0
    SammyBoy136 commented
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    It should be made as either an extremely rare enchant, or a top tier beacon effect. But if it is an enchant, then when the pickaxe is used on silverfish blocks, then it works normally, but if used to pick up a monster spawner, then it needs ATLEAST half durability, and then it takes half of the ORIGINAL durability away, natter how much it has on it.

  • 0
    AirinGamin9 commented
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    Okay make a new dimension add a new hard boss fight. the portal can only be made with items in end dimension. So it's late game "make it to where you can summon boss repeatedly" there is a 00.0000001 chance this boss will drop silk touch 2 book very rare
    The only way to get it is to kill the new boss enough times.. silk touch 2 allows to pick up mob spawners..
    Only the spawner would be empty when picked up..

    Also add a new sword enchantment trapper. trapper level one let's you trap passive mobs the more levels the enchantment the bigger badder mobs can be trapped" when a mob gets killed with trapper enchant it drops only that mobs spawn egg

    This way late in the game we can set up mob spawner farms for all the different mobs in one place and focus more on building for grinding loot