Please read the pinned post on creating new biomes and dimensions. Remember that individual items, mobs, and structures should still go in their own categories - this is not a category for entire updates.

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(Java Parity) Nether should use the full 256 world height.

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    Man i wish

  • 0
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    Pls

  • 0
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    Imagine getting up to the nether roof and watching a YouTube video on how to get out, then trying to build a portal and not being able to and getting stuck and deleting you Minecraft world that you have been playing on for 3 rears because there is nothing you can do  :/

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    Building above the Bedrock should definitely be added to the Bedrock Edition as well. I don't think Mojang has any idea that millions of Java players travel above the Bedrock or build their farms there. It creates far too big a difference between Java and Bedrock.

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    I play java and bedrock for my friends and it's so annoying to not be able to do that and I know the 256 build limit wasn't intentional but it's just extremely annoying.

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    Мне данная идея нравится. И при изменение границ в аду, как минимум появится больше ферм, и для креативных игроков вполне не составит проблем забабахать, что-то на крыше ада

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    Have you tried Amplified Nether with shaders before? If the nether used the full height limit, it would look very intimidating and vast.It should also have the biomes stack on one another like Amplified Nether. Making it seem less like just another cave. I strongly agree with this as it seems more natural than being able to just go through the bedrock and walk over it! If I had to compremise, I would allow at maximum 25 blocks in height left for the people who make portals above the Nether.

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    Simple, just play bedrock

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    I personally do a lot of large projects and often need a large amount of resources. Recently, I made something that could be considered a megabuild over the span of a month. Say If I wanted quartz pillars and walls for the interior I would spend probably 10x more time mining than building. This is how large projects just go unfinished unless it is possible to build a very efficient gold farm over the nether roof and barter for some quartz. Obviously that can't happen because you can't build over the nether roof. The 2 things you can do is either build a crappy gold farm or spawn proofing everything near. It just doesn't make sense to have such big difference between bedrock and java which place such limits on bedrock players. For example: Quasi-connectivity, TNT duping, one tick pulse pistons, underwater door breathing, extra delay in redstone, no odd timings, and no update order. My point is there is already ENOUGH limitation placed on bedrock players, the other practical problems can mostly be solved with intuitive engineering, but no amount of building and redstone unless with effort comparable to or greater than a FULL TIME minecraft player. The other problems may need the entire game code to be changed as they operate based on the game clock or other fundamental components that many other things in the game rely on. However, the build Height of the nether does not affect anything else in the game. This change can be easily implemented in a new update.   (pt 2 in comment)

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    Surprised this suggestion has not been implemented yet, given the widespread support for this idea (beyond merely this forum post).

    To expand upon:

    The nether contains world currently filled with empty air, plenty of room for a "caves and cliffs" style update to improve Nether terrain generation (currently a bit, well, small - and janky) and add the "Nether Mountains" that were promised with 1.16 but were never added to the game.

    Second - game balance.
    As it currently stands, many gameplay styles rely upon being able to build certain "farms", many of which are built in the nether. However, with current terrain generation, building these farms inside the terrain (i.e. under the nether roof) is impractical until the very late game (when the very technical players start building nether perimeters).
    Thus most players just build on top of the nether roof, thereby getting entirely around any spawnproofing required.
    It is this TOO easy to build very powerful farms very early in the game, making the entire process something to be got over with quickly, rather than an engaging part of gameplay.