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Tree Folk:
The tree folk are the villagers of this dimension and drop nothing if killed. They have a few different classes. They should have their own currency, maybe sapphires. They should have an oddly similar appearance to the overworld villagers, although taller, thinner, and with a different skin tone, perhaps silvery or light purple. They have similar breeding mechanics to villagers but have a population target of two per door (or one per door if there is more than one door per house).
- Leatherworker – Buys the hide of various beasts of this dimension and sells wyvern saddles.
- Good Witch – Protects her kin from any aggressive enemies using her fire staff. Heals herself and her kin with her water staff. She sells alternatives to the spell ingredients obtained by killing "innocents" (see unicorn).
- Herbalist – Buys mushrooms and sells flowers
- Woodworker – Buys saplings and sells logs.
Dryads:
Lives within the trees. Random trees are generated as inhabited. You can tell an inhabited tree because there is a subtle face in the bark within a few meters of the ground and not hidden by leaves. If an inhabited tree is damaged (log or leaf broken by the player), the dryad appears and becomes hostile. They would be a strong mob and immune to damage from overworld weapons. They would encourage players to collect a few saplings of each new wood type from this dimension and farm them, rather than clear-cutting the forests. They take a physical form of a humanoid tree being when enraged. If defeated, they drop a gnarled root, which is used in diamond tier spell crafting.
Imps:
Imps are a little like baby zombies in being a small and fast hostile mob, but they are easier to kill. They spawn anywhere it is dark, including the surface. They follow normal overworld spawning mechanics. They always spawn in packs of two or more and drop imp hide, which can be traded to the tree folk.
Mermaids:
The Mermaids are a hostile underwater mob. They have extremely pale, greenish skin, green hair that looks like seaweed, and sharp teeth like an angler fish. They have a fish tail, and as such cannot leave the water. Anyone who enters the water is at risk of being attacked by one of these mobs. They grab the player and drag them underwater before attacking. They drop scales and Mermaid teeth, which are used in mid-tier spell crafting. Because they only attack if you go into water, they could be immune to overworld weapons.
Stone Elementals:
Stone Elementals are hostile mobs that spawn in the Underground Dungeon structures. They look like rocks stuck together into a humanoid shape and attack by hurling stones at you. They drop living stone, which is a mid or late tier spell crafting ingredient. They only spawn in the Underground Dungeon structures, and so should be immune to overworld weapons.
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