


This is part of my new strategic potion system! Go to my profile to see the rest. Thick and mundane potions are now useful! Now first, a small change would be that awkward potion would be dark red (because its made from nether wart), the thick potion would be bright yellow (because its made from glowstone dust), and lastly, mundane potions would be a sickly brownish gray (because its made from potion ingredients in the wrong order). Now mundane potions would be created from combining potions in a caldron or by adding any ingredient to a water bottle other than a fermented spider eye, glowstone dust, or nether wart. When drank, it gives you nausea, poison, and hunger for a random amount of time with random power levels. That's really all for the mundane potion, which is it being useless because its a mistake, but the thick potion, when drank, just like the awkward potion, does nothing. Instead, put it in a brewing stand with a gold ingot to make a Potion of absorption, or put it in with a glistering melon to make a Potion of potential (health boost), or put it in with a sponge, to make a potion of fatigue (mining fatigue), this adds another reason to go to monuments. You can also put it in with a wither skeleton skull to make a Potion of decay (wither). And also, when breaking grass you can get seeds, but in the concept you can rarely get a clover, a new item that can also be brewed with a thick potion to make a potion of luck. In the concept, luck potions don't just help with fishing but also increase ore and crop drops, and will help you get better loot in chests. and you can even add a fermented spider eye to the luck potion to make a potion of the curse (unluck), which gives you junk when fishing, worse ore and crop drops, and worse loot in chests (potions made from the thick potion have no side effects). Also, the "how did we get here?" advancement do not work with the potions made from thick potions.
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