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35

Additional Curses (was: CURSES)

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    Eh, I wouldn't want all of my End City loot and fished Enchanted Books to be full of these ridiculous curses. At some point these just aren't any fun.

    The only idea that is decent here is Curse of Confusion, just because it would be funny but wouldn't make your life completely miserable.

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    Levi Waldrop commented
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    I think something like curse of drowning (less underwater time) or inefficiency (- mining speed per level) would be more fitting.

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    I think that there should be curses that mirror positive enchantments, such as inefficiency (opposite of efficiency), misfortune (opposite of fortune/looting), vulnerability (opposite of protection), etc.

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    Levi Waldrop commented
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    Yes that makes sense.

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    RetroXZ / commented
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    people run away from bad things unlucky...

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    The current curses are both related to your ability to wield/wear something and should keep that kind of theme. Things that negatively affect the player directly like the curse of sickening shouldn't be done, but something similar to your curse of weakening: Curse of Brittleness, which prevents unbreaking enchantments and causes the item to lose durability faster.