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make food able to rot

25 Comments

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    I don't think rotting food is the solution to people not eating a variety of food...

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    This idea is good,  but for Hardcore mode.

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    I don't understand why you would want food to rot. That's like saying that you want lava to burn through stone in Minecraft. Which would be a very bad idea. But I agree with Gabriel Bandinez. It should only be in hardcore mode.

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    ezzedine12 commented

    only in hardcore mode , then that would be cool

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    Yekul Ten commented

    Salt should preserve it for longer also.

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    frawddigger commented

    I've always thought it would be better to have raw meat rot if you don't cook it for a certain amount of time (say a day or two). That way you can't just stick it in a chest and come back weeks later (game time) and still have it there.

    Maybe vegetable should also rot...once harvested some veges don't last very long. Some thing like potatoes and apples can last a long time after harvest.

    Maybe MC should have a "cold" chest that can store raw materials that rot, stopping or slowing the decay process.

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    What about a new variant of the Desert called "Salt Desert" that generates mainly between Ocean and Desert biomes, whereas you can find salt to preserve food? It could be found in shores too...

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    KingDersk commented

    Like the concept, but seems hard to implant since most people stock their food in stacks of 64. It would mean that the whole 64 stack rot at the same time. A little odd...

    But im sure they can find a way to figure this out. 

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    This feature would add stress to the game due to having to keep track of when the food is harvested and where the food is kept.  Explain how you'd have a rot feature work on a Minecraft server, where other people in the proximity of the food cause it to continue rotting.  

    However if you did want to add a rotting feature, I would accept it if it only applied to raw meats.  When the meats get cooked, they can no longer rot.

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    I'm not sure about this. It would be interesting for hardcore, but rotten things would probably give you food poisoning. Also, if you need to regenerate health, but get food poisoning, then you'll just die quicker.

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    Personally only meat should rot or their should be a way to make it for food to not rot.

    Meat should but slowly and once cooked it can’t be rot because then that’s a big waste of food especially a stack of 64 and food for animals.

    Perhaps only meat and fish and some vegetables foods should be able to rot but if cooked they don’t rot as growing food takes time.

     

    This should be worked out well because if food rots to fast or can’t be saved to no rot then it’s waste all the work and time as food needs that.

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    I think if food can rot, I think an icebox should be added to increase the food shelf-life. I don't think the icebox should make the food last forever, but make food last a bit longer.

    I love your idea though I played a game that actually a similar mechanic and I really think this would be great to add to Minecraft.

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    leondsl commented

    Usually I am running around with a 64 stack of steaks - but not because I want to, but because the game forces me to do so: Having various foods with me does not bring me (many) (visible) benefits at the current time. I agree that food rotting would be a good solution, but only PART of it: At the same time, different food eaten during a day would have to give the player different bonuses for the rest of the minecraft day. Last but not least, the reason for that f4t amount of food being carried around by me is that this is a necessity to heal myself. Instead, healing should be done only by potions or by regeneration. For each different food eaten during a day, a player should reach a higher regeneration level for that day.

     

    Rotting food/flowers/tree saplings/seeds could leave some dirt remains in the chest.

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    This is a good idea but maybe make a new type of storage that food would not rot in...

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    TheRedbird202 commented

    It could work like the Don't Starve food rotting system

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    TheRedbird202 commented

    What if food just went stale instead? 

     

    Stale food would only give you about half the hunger restoration and not give any status effects (from Suspicious Stew or golden apples)

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    JLabDX MCPE commented

    Also with this idea, I think we also need a way to preserve food. I suggest adding ice boxes.

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    Trenix90 commented

    There also needs to be ways to preserve food for longer if this gets added. Salt, smoking, and so on.

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    If you throw block of ice in chest then food wont rot.

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    Calev Berger commented

    As well as rotting food, we should have multiplying potatoes (yes, potatoes multiply in real life). Say you put 64 potatoes in your potato chest and then go to the nether. You go to a nether fortress and come home to see your potato chest full of potatoes.

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    Calev Berger commented

    Just make it for milk and raw meat. Milk stops removing effects and raw meat turns into rotten flesh. The reason why 

    I only want milk and raw meat to rot is because I cook raw meat a lot and I don't use milk a lot.

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    iceman42dave commented

    Sounds like "Don't Starve". At least eating meat doesn't slowly drive you mad in Minecraft.

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    RadGamerBr0 commented

    I think that would be too realistic

     

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    Galiantus commented

    Calling it "survival" anymore is a joke. We need something like this for all survival worlds so it's actually a challenge to survive, and we need a gamemode that isn't called survival for the people who want a more casual experience.

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    BloodyBoring commented

    I was actually looking to see if this had already been posted before I posted it. I'd like to take it further by being able to combat this.

    For example by adding salt ore (maybe in the end?) and a preserving bench or a new ice chest storage block that resembles a vertical double stacked chest and uses ice blocks as "fuel" to preserve food longer. Ice could last a day, packed ice three days, and blue ice nine days. Biome could affect this too as in a colder biome could make food last longer while a jungle would really speed up food loss.

    Another idea for this is to have the food rot into something else, such as, meat into rotting flesh or bone and potato to poison potato for example. Perhaps most of the stuff could be composted at some point.

    Most important though would be the ability to turn this on or off when creating your world. While this is a fun idea for a more challenging experience, I often just want a nice relaxing game.