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3248

/setbiome, a command that enables you to change the biome of a specific area

under review

193 Comments

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  • 6
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    https://feedback.minecraft.net/hc/en-us/community/posts/360011225891-change-biome-command

  • 18
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    This would be helpful!

  • 105
    Registered User commented
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    Not useful. /fillbiome would be way better.

    /fillbiome x1 z1 x2 z2 minecraft:jungle

  • 21
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    Kinda good for map makers like me

  • 2
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    All I want

  • 2
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    YES!!

  • 45
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    Yeah, /setbiome <x1> <z1> <x2> <z2> <biome name> or for example, /setbiome 5 1 12 15 swamp

  • 27
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    all of us who do not have Java, we need it

  • 3
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    This would be very useful especially, since my friends make maps and the biome is defaulted as the_void and its a pain to have to get world edit to be able to do it.

  • 19
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    Maybe /setbiome fill x1 z1 x2 z2 [biome] would simply set the biome in the specified area and /setbiome replace x1 z1 [biome] would change the biome that includes the point of x1, z1.

  • 7
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    It is so annoying for me, Im on a wild west server we are building and I've terraformed lots of land to desert and we had to disable weather so it didnt snow and we cant build rivers some places because they freeze over. I wish you could just change one areas biomes weather. its just one value isnt it?

  • 5
    Registered User commented
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    Yes. I suggest /setbiome and /fillbiome too.

  • 4
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    Instead of a command, maybe a creative only item would be useful as you could have certain buttons activate certain menus so that no one changing is easier

  • 13
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    Uh, this would only work if it was:

    • /fillbiome x1 z1 x2 z2

    Because...

    1. Filling is way faster than setblocking.
    2. Minecraft can only work biome in columns at the moment.
  • 2
    Registered User commented
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    YEAH!

  • 5
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    This would make so many of my maps work the way I want :)

  • 9
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    /setbiome should be able to include a radius argument and /fillbiome should change the defined box, maybe also include some sort of blending command to soften the borders between biomes for a more natural look. 

  • 1
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    Might cause a crap ton of lag...

  • 5
    Registered User commented
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    How would it cause lag?

  • 17
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    I need it, im map maker and i hate some things about flat worlds, example:
    - no snowing
    - only one grass color
    - only plains mob type spawning (like rabits)
    And more, this command its realy needed
    PLEASE VOTE IT

  • 0
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    If you use java edition, you can make the world one biome with the buffet world option.

  • 2
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    instead of having an entire rectangular area to be affected, it would be better to add something like this:

    /setbiome jungle x1 z1 x2 z2 x3 z3....

  • 6
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    Yes please! I'm starting to work on mapmaking and I would like to be able to change the grass color and the weather in places. This would help me so much since I don't use mods! Even just as a builder this would be helpful!

  • 8
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    I like the idea but would be better if it was /setbiome [x] [y] [z] [x2] [y2] [z2] {BiomeID} instead of /setbiome [x] [y] [z] {BiomeID} so you can choose a specific area instead of having to change the whole biome. I am also thinking of /setbiome [x] [y] [z] [x2] [y2] [z2] {BiomeID} replace {BiomeID} as well so if you choose a large area and simply want to replace one biome to another you can use that attribute on top of that, but if you simply want to select an area, you just do /setbiome [x] [y] [z] [x2] [y2] [z2] {BiomeID}

  • 6
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    It would also be very good to create end biomes and nether biomes in the over world or making more than 1 biome in superflat by using /setbiome [x] [y] [z] [x2] [y2] [z2] {BiomeID} or /setbiome [x] [y] [z] [x2] [y2] [z2] End or /setbiome [x] [y] [z] [x2] [y2] [z2] Nether

  • 3
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    We need this but in the form /fillbiome <x1> <z1> <x2> <z2> biometype

  • 0
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    i think the command should be setup like this:

     

    /setbiome (radius) (biome) (combinedata: true/false)

    so like this: 

    /setbiome 30 taiga true

    (Cobine data is like if your changing a desert to snow biome, if the data is set to true, it will snow. if set to false, it wont rain at all because it still has the data of the desert biome. make sense? thats what i thought lol.

     

  • 2
    Registered User commented
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    Yes but change the command to this so we can do more than one block at a time 

    /setbiome ~ ~ ~ ~ ~ ~ [biome] 

  • 6
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    How about a tool too? You use it as a pointer for where you want to change the Biome, you click on the ground with the tool where you want to change the Biome from and then another that would be the end of where you want to change the Biome to, you can also do it with like multiple points like a square would have 4 points to change the Biome in or you can just do any shape you want and however big you want the Biome to be, hope you get what I’m saying

  • 7
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    This would have to be alligned with chunks rather than blocks, because biomes are stored per chunk in the world files.

    So it could be:

    /setbiome ~ ~ ~ <biome> [variant]

    where ~ ~ ~ can be any block inside the chunk that you want to change, and the set biome would be a random variant unless the variant parameter is specified.

    This could also be with some additional tweaks to make it easier to set a large area for one biome type:

    /setbiome from <x1> <y1> <z1> to <x2> <y2> <z2> <biome> [variant]

    and

    /setbiome at <x> <y> <z> <biome> [variant]

    The "from to" command will fill an area with the specified biome type (and randomise different variants if the variant is not specified) and the "at" command will set the specified biome type for the chunk the specified coördinates are in.

     

    For people worrying that the /setbiome ~ ~ ~ <biome> command that Luca Searle suggests will only 'setblock' for a biome:

    - this is impossible, any kind of /setbiome command will always be per chunk and not per block.