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1473

/setbiome, a command that enables you to change the biome of a specific area

under review

97 Comments

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  • 2
    big chungo commented
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    Very useful for maps! We could even use a command like this to periodically shuffle between biomes, ostensibly creating seasons into Minecraft.

  • 4
    James L commented
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    This is an absolutely awesome idea a lot of us have been asking for and I'm surprised it only has 689 votes so far. Love how it's being reviewed, but disappointed about comments trying to put it in the too-hard-basket. Surely the techsperts can find a way to simply provide a command series to change the code of an existing biome into another one. And 'too-hard'? The folks that created Minecraft have literally found a way to create entire worlds in this game and have millions of players using it, and overcoming problems that are 'too-hard' is what they do before breakfast so they can get on with doing and being awesome for the rest of the day! So looking forward to using this new feature when they're done!  

  • 1
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    I totally agree with you

  • 3
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    Yes please. It would be a lot easier than using an external biome editor.

  • 1
    NacreousLeo commented
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    I also think this is a good suggestion, because it is too much trouble to use modifiers to modify biomes outside of the game.

  • 3
    Herrrmm commented
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    I remember I wanted something like this in game so me and my brothers could make a village with every single biome in it. And I remember when I was looking into how to get a snowy biome near a desert biome I ran into the complications that more or less dictate the way biomes and grass colors work. And the actual answer to the problem was the temperature of the area. So to sort of add on or compliment what you're saying I think more or less we need a climate command to allow players to change the temperature of a given area or set the climate of a certain area. In such it would allow us to create multi-biome areas, control which biomes we want to settle in/ build in, or just give us players the ability to see snow whenever we want.

  • 2
    Oliver Drury commented
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    /biome 

    set x z x z <biome>

    radius <block-radius> 

    replace x y z x y z <biome>

    structure <add|remove> x z x z <structure>

    locate <biome>

    variant <biome -variant>

    fill x z x z <block>

    help

  • 0
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    /setbiome [center] [radius] [biome] or /setbiome [from: x y z] [to: x y z] [biome]

    the radius would be in chunks, whereas the coordinates are just blocks

  • 0
    LordCouch107 commented
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    Awesome i some I love this idea perhaps also in the form of a block?

  • 0
    WretchedGolem commented
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    As ShockwaveMC1 said, It will be very laggy but for bad computers, mojang should make the command a bit slower to finish.

  • 3
    Nathan Fisher commented
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    I've wanted something like this for so long.  1.16 would be a great opportunity for it too, since Mojang has already been working on biomes and how they're generated in this update and the last one.  Imagine being able to turn an overworld area into a basalt delta for that ash particle.  It'd be like constant snowfall, but without any effects on gameplay.  Perfect for mapmakers.  Seeing Minecraft as a creative medium, I think something like this will be added eventually.  I'm just crossing my fingers for a biome changing command soon.

  • 1
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    Maybe /setbiome ~ ~ ~ ~ ~ ~, kind of like the /fill command. I really need to change the colour of the grass in the Mesa

  • 0
    TheOmegaTon commented
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    This could be done quite easily. Just make a certain area. Say /fillbiome wadda wadda and in that area, the selected area would have that biomes features. Ex: making an area a soulsand valley would give a cyan fog and maybe display particles. As well as changing mob spawns. It wouldn't really affect the seed too much because the chunk isn't being reloaded, and keeps its generation because it's preloaded. TL;DR port world edit.

  • 0
    TheRealFavre commented
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    It should definitely have a second set of coords for East use /setbiome ~ ~ ~ ~ ~ ~ swamp

  • 1
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    I really like this idea! It's been a pain to use MCEdit for things like this.

  • 0
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    What about the sub biomes? There should also be a optional <subbiome> argument if you wanted your biome to have a sub biome. For example, if I wanted a savanna biome with a extreme hill sub biome, I would type in /setbiome ~ ~ ~ minecraft:savanna_biome minecraft:extreme_hill_subbiome

  • 1
    Arribones YT commented
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    /setbiome would change the current biome your in /fillbiome would change x:value z:value x2 and z2

     

    it would be cool for other biome releated commands like /biomerule <Disable_Raids | doinsomia | do mob spawning >

  • 2
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     I think this would be amazing because I am a map maker and it is really annoying when you need a certain biome but you don’t have it. This has to also work for bedrock edition and not just java because there are a lot of people on bedrock who would love this but java gets all the good commands and is really easy to code on where bedrock commands are crude and they are not as efficient and helpful as java.

  • 1
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    YAAASSSSSSSSSS! I know there are mods for this kind of thing but as someone who has historically found that stuff VERY hard to work with, you have no idea how much this would help me! This NEEDS  TO HAPPEN!

  • 1
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    Yes! This would be amazing I was about to actually post the same idea then I saw someone already posted it. But right now I'm making a game and I would really love to use this Cuz I'm making different biomes in it. I hope it gets added it would be really nice! 

     

     

  • 2
    AP LH commented
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    Key:        # = number        [ ] = optional        < > = replace        x #    y #    z # = coordinates

    Posable syntax:

     

    /biome whole [x z] <Biome Name> [<Biome Variant>] [Fill]

    (Sets the whole biome at the specified coordinates to another biome, not just 1 block)

     

    /biome chunk [x z] <Biome Name> [<Biome Variant>] [Fill]

    (Sets the chunk's biome at the specified coordinates to another biome)

     

    /biome fill x1 z1 x2 z2 <Biome Name> [<Biome Variant>] [Fill]

    (Sets the area's biome to another biome)

  • 1
    AP LH commented
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    [x z]:

    The coordinates of a column of blocks somewhere in the biome/chunk that is going to get changed.  If excluded, it is the x z coordinates of the command's execution.

     

    <Biome Name>:

    The name of the biome that the biome/chunk/area is going to get changed into.

     

    [Fill]:

    If you type "fill", the command re-generates the biome (this might make it above or below ground level)

  • 1
    AP LH commented
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    [<Biome Variant>]:

    One of these options: (leave out for random)

    has [<list>]

    (the biome must have these variants, but can have more.  Always has the base biome)

    !has [<list>]

    (The biome can't have these variants.  Has the base biome unless it was in the list.)

    only [<list>]

  • 1
    Robotics5 commented
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    This would work even better now that vertical biomes are a thing

  • 0
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    This is really good for builders, like me. Imagine you are building a floating island between plains and a desert. At some point, the grass will get a bit yellowish from the desert. I personally don't like that. So the setbiome command would let you to have for example jungle colored grass in a desert, plains colored grass in a desert, and so on.

  • 0
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    Absolutley Brilliant, like y'could set the coords to change the biome of choice. Would be very useful for my super flat world which I'd wished for a long time I could change.

  • 0
    oiDaddysboi commented
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    this needs to happen more than a cave, mountain and swamp update

  • 0
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    I really want this command, I make a thema park with different biomes.

    I found a place were are different biomes but I want add more biomes.

  • 0
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    This needs to happen asap. 

  • 1
    Emir46134 commented
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    Me:

    Generates void world and uses bone-meal and there is no flowers :/(

    NEED THİS!