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634

Turning off monsters only

under review

33 Comments

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  • 35
    Registered User commented
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    You could set up a command block clock that constantly kills monsters. Although I wouldn't mind Mojang adding this as a separate gamerule from doMobSpawning. Maybe doHostileSpawning?

  • 8
    Registered User commented
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    That would help with making Minecraft more realistic.

     

  • 38
    Registered User commented
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    This is the perfect “Family Friendly Mode”, where you can build your towns, harvest your crops and tend your livestock. It’s like playing “living” in Minecraft, where gathering and eating food is important. This would, of course, also mean that automatic healing is disabled too.

    Our family have always dreamed of playing Minecraft like this and I really wonder, why it haven’t been implemented yet. :) 

  • 5
    Registered User commented
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    It always bothered me that so many aspects of the game were based on the real world but you couldn't get rid of the monsters. I've always wanted to play a game without the pesky mobs. But should the woodland mansions stay?

  • 3
    Registered User commented
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    I think the game needs to rethink how it does difficulty. Monsters spawning, Exit Without saving, Pausing the game at any time, maybe even save states could all be thought about as different ways to make our difficulty systems more interesting and customizable. Just upping damage and making hunger go faster is not a real dynamic way of making the game harder. Like how Ultra Hardcore makes it that you cant revive hearts just by eating and if you die you lose your world. Things like UHC makes difficulty more of a challenge than just choosing Hard so your mob spawner will spawn more mobs. 

  • 4
    Registered User commented
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    i would be happy if you can disable only creepers or their explosions on terrain like the TNT is there to disable that but works not for creepers.

    Ofcourse there is mobgriefing false but with this used, the villigers dont work anymore on farms. so this should be seperated from that gamerule in my opinion, maybe there are more interested to see this coming be it in java and or bedrock edition. 

  • 7
    Registered User commented
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    Here is a thought. Have setting & gamerule “hostile mobs” and “hostile structures”. They separate and do not effect eachother. “Hostile mobs” will toggle normal hostile mob spawning. “hostile structures” will toggle hostile mob spawning in structures such as woodland mansions, monuments, dungeons, endcities, the endergragon, ect. You could also have peacful mode on and still have monsters spawn (if your setting are that way) but they will be ambivalent towards the player. Finally, we could have “hunger loss” as its own toggle option as well.

  • 0
    Registered User commented
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    /gamerule peaceful{hostile_mob_spawning}

     

    dun.

  • 7
    Registered User commented
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    I highly agree with the title.
    Yes, monsters can be a fun challenge at night or in dark places, but at some point it gets very very annoying for players who just want to build in survival, or players who just don't want to deal with monsters.
    There must be an option to disable monster spawning only.

  • 0
    Registered User commented
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    I'ts a good idea but it might be too easy.-----:)

     

  • 8
    Registered User commented
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    Why not just have a /togglehunger Command?
    Or a /gamerule dohungerbar true/falsea command available to all gamemodes?

  • 1
    Registered User commented
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    Omg!

  • 2
    Registered User commented
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    I think you should make players lose hunger in peaceful mode

  • 14
    Registered User commented
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    I think we should be able to disable/enable specific mobs. Example...                     

  • 1
    Registered User commented
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    I think there's a mod for that. There might be a bedrock addon too.

  • 2
    Registered User commented
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    could be called Peaceful Farming. You can sorta do this with commands though, doing : /gamerule domobspawning false. Though if you have commands/cheats on, it can be hard not to cheat even more

  • 2
    Registered User commented
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    i for sure agree

  • 4
    Registered User commented
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    I think it would make more sense to add this as a difficulty between peaceful and easy rather than a command.

  • 6
    Registered User commented
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    The only real reason I play on Peaceful is because I'm not interested in combat. All the other factors affected by the difficulty setting - explosion damage; hunger; starvation; lightning; fire; damage done by neutral mobs - are things that I wouldn't mind having the challenge of.

    Having the option to disable hostile mob spawning in general - or being able to specify which mobs you don't want to spawn - sounds great! I don't want all the other difficulties taken out of the game just because I don't want to swing swords at zombies.

  • 4
    Registered User commented
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    Yes, having a toggle switch in the menu while still having achievements would be great

  • 4
    Registered User commented
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    I've been wanting this since I started playing with my son years ago! Farming Mode could be between Peaceful and Easy. No monsters but all other mobs spawn and maybe even a Farming Update??  Villagers would still work on farming in this mode. Perhaps new crops and farming implements, New food items, like berry jam and pie, etc. Farmer's Markets in Villages?? Could be amazing...

  • 4
    Registered User commented
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    This is honestly a meaningful change that wouldn't be hard at all! If we could keep the natural mobs like the villagers and animals without the monsters and illagers that would be awesome!

  • 3
    Registered User commented
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    Peaceful is no monsters but no hunger bar lost which has no challenge and turning off mobs is sad because you’re alone and only have hunger as a challenge. This would be the sweet middle it could be implemented as a cheat in the mod section or in the world options tab.

  • 5
    Registered User commented
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    Plus this could keep a challenge to the game in case certain kids get scared of monsters and don't want peaceful. Everyone's different. 

  • 6
    Registered User commented
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    I'd like it if you could turn off mobs of choice. Say you only don't want creepers, you could turn off creepers then, and the rest would still spawn. Likewise for zombies, skeletons, etc.

  • 2
    Registered User commented
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    I would love to have something like this implemented.  I love the challenge of hunger and farming, but sometimes I don't want to have to deal with mobs.  The reasons /gamerule domobspawning isn't for me is because I still like to be able to have cows, goats, sheep, etc., and that I don't like activating cheats.  It would be great if you could play normal Minecraft without having to deal with zombies, creepers, etc. 

  • 1
    Registered User commented
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    Totally! I have just started playing and I find it hard to fight monsters, so I play peaceful. You are right farming is pointless in peaceful.

  • 2
    Registered User commented
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    yeah, maybe turn off monsters spawn in "easy"?

  • 1
    Registered User commented
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    Honestly I have been thinking an option like this would be fantastic, not everyone likes having the monsters wether for religion or other personal reasons. This would be a great update actually, I already love mc this would would make me love it even more-

  • 1
    Registered User commented
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    This would be great for kids who don't want to play on peaceful but don't want monsters - not everyone knows how to do the Data Driven Spawning or how to use mods. I think this should be an in-game toggle for vanilla, I agree completely that it shouldn't be only commands either, for the achievements. Farming and tending cows and chickens, taming cats and wolves or going fishing should not be limited by which difficulty just to avoid zombies, skeletons and creepers. More sources for string would be beneficial as well, for those that cannot stand spiders or cannot find abandoned villages or mineshafts - such as a crafting alternative using wool at the loom would be nice. Maybe a silkworm?

    The world feels desolate when you have doMobSpawning false, it would be a great benefit to have a separate toggle or rule for hostile mobs, or "monsters" versus normal mobs/animals.