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    James Douglas commented

    Interesting idea; one thing though, if a 3D “cube” is not a perfect cube it is called a cuboid. (Perfect cube being each side the same perfect square)

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    James Douglas commented

    I have wanted this feature for a long time. The customisability should be more limited though, because server admins don’t need more reports to take there time away. The skin size probably shouldn’t be changeable except maybe by 1 pixel each way, and transparency should be really reduced. I think the player model should basically be the same as it is, but with the overlay more customisable and more layers; ie make the overlay made out of mini cubes rather than tiles to give a better 3D effect.

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    LuigiLikesBagel commented

    Great idea! I think though that you should be able to have parts of the body that are invisible but you can't use that skin on a server. It's a great idea though!

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    Henrik Mittelholzer commented

    The hitbox of all players should be the same! You could make giant decorative wings to your angel skin, yes, but your enemies can’t hit those! 

    That would solve all fairness problems! 

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    CAICAIBEANS commented

    How about animated players and mobs and ragdolls and fatailitys

     

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    CamJustice commented

    I want this so bad, I 3D modeled my skin for animations and it looks so weird to see it normally in-game. My skin's head is a burger, and I'd love to make it actually look 3D and real.

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    GiantNuker commented

    This is laid out very well.

     

    Mabe instead of 2x3 block skins, just like 2.25x1.25.

    Also, this would be great in Java edition. Mabe if the mdel definitions were the same, so you could reuse the model on PC/bedrock?

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