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566

Custom Player 3D Model for Java & Bedrock Edition

52 Comments

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  • 0
    Conflated9055 commented
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    Nah, I think it would ruin the charm of classic Java.

  • 0
    mautriestomc commented
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    PLEASE I WOULD PAY FOR THIS AS A DLC I DON´T CARE WE NEED THIS AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

  • 1
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    I was thinking about something similar recently: Accessories. Basically, even if you couldn't change or remove any parts already there (arms, legs, body) you could add new ones, like wings or taller hats, to really make your skin stand out. And if those accessories conflicts with armor or elytras, it would disappear when equipping the armor pieces. (Wings vanishing when elytra is equipped, hat vanishing when helmet is equipped, etc.) You would also be able to disable other people's accessories if they get in the way of PVP somehow.

  • 2
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    Now that character creating is back in Bedrock, this should definitely come to Java.

  • 0
    JeGingerRik commented
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    I think skins just could be more 3D as in you built up from a small cube with actual 3D pixels you could make it as big or small as you want but you wouldn't be able to remove the small cube where you would build on, as this might be laggy there could be a option or gamerule to disable 3D skins

  • 2
    copperEye2553 commented
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    i think the main body model that we have now would be hard-coded, and the parts we model would be the additional cuboids

  • 3
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    Bro I just want Prosthetic legs in Java edition

  • 0
    tomato cup commented
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    if your smaller then your view is lower

  • 3
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    We certainly need this feature to be re added for players that wanted to have cool looking 3d skins with something like an angelic wing or floating swords and not just the plain and boring flat skin or the rather bizarre character creation on bedrock.

    Also one thing; what if the model extension of somthing like a wing can be folded like how bugs and birds do to make sense of them when entering and exiting doors

  • 5
    Robotics5 commented
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    I feel like it should require at least half of torso, and same with head. Limbs don't effect much, and being able to remove them increases creativity

  • 2
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    I want two heads!!!! So i agree

  • 4
    ProSparrowR commented
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    how is adding custom models for your skin cheating? it's possible to have an entirely invisible skin already, just make it so that regardless how you change the model the actual hitbox is always the same so they can't just hide their hitbox underground or something.

  • 2
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    I loved using the Custom 3D skins in XBox 360! I used the Half Steve, Half Minecraft-Skeleton skin for so long!

    Picture from the Halloween 2015 Mash-up Pack

  • 1
    TetridArkonn commented
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    This is most certainly the #1 Feature I would want to see on Minecraft Java Edition & Bedrock Edition!!!!!!! It gives you so much more customization to your character that you would never run out of ideas...

  • 1
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    I was thinking that maybe the server.properties file should have an option called something like custom-skin-models where if false it will if players use their custom skin models to force their model to Steve or Alex. A lot more easier to let servers disable it.

  • 0
    Acidgamer03 commented
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    I really want this on switch :o

  • 2
    Melly Dow commented
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    I would love to see this in java as the closest thing in java we have to 3d cuboids for players skins is deadmau5's ears and capes. Both being extremly rare and uncommonly seen. They could easily make for animal ears, a cute bow, speakers, bolts for a robot skin or a superhero.

    Although it should be limited to a few cuboids to avoid taxing java editions lacking optimization, load on servers, and prevent cheating (Deadmau5's ears for example still shows above armor and go invisible with him when he has the invisibility effect).

    Cuboids on skins or even connecting the pixels from the hat layer to the base layer could improve the 3d effect for skins.

  • 2
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    I suggest 3 settings for servers: Basic (The original skin format, with 6 cuboids and an extra layer for each cuboid; good for large / laggy servers), Complex (Basically your idea but perhaps with strict size limitations; good for PvP servers), and Freedom (Basically your idea but with minimal limitation; good for roleplay and creative servers). The default would probably be Basic. While we're on the topic, I would like to see in-game skin changing so you don't have to exit the game, change your skin, and log in all over again.

  • 1
    Mark Leavitt commented
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    Perhaps a server can specify the limitations for skin creation so that you don't get people walking around twice as big as other players making it slightly chaotic.

  • 0
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    I think that this is a great idea! I think that we should only be able to have the model up to 4 pixels away from the model at once, though. As well as that, we should make sure that the solid parts are all over the model and not scattered to try and trick people.

  • 0
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    Ok, I just had this same idea but this explains it so much better...

  • 2
    DirtWorm2 commented
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    I like this idea, but don't make it too complicated.  For bedrock, you could have a pannel for the left side, a pannel for the front, ect.  You then fill in with color and add wings, hats, glasses, and other acssesories at the end.  If there was something special to add, you use the current characture creator system, just don't change the body, but add or change the legs, arms, and the accsesories.