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Please read the pinned post on creating new biomes and dimensions. Remember that individual items, mobs, and structures should still go in their own categories - this is not a category for entire updates.

203

Improvements to Rivers

16 Comments

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  • 14
    Mc Rat commented
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    My wishlist for Rivers:

    1. Make them way wider and a little deeper. Compare current rivers to IRL rivers like Mississippi.

    2. Make river variants like Small Creek or Large Jungle River

    3. or make the current rivers get their features and colors from biomes next to them.

     

    4. Make trees and other plants sometimes generate next to them. 

    - Add Cattails

    5. Make bridges sometimes generate over them. Perhaps in Villages only. Different biomes would have their own bridge designs.

  • 9
    Umija5895M commented
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    I'd actually like to have new blocks with "current" be generated in rivers to give them a flow direction (toward the ocean or lake). There could be 8 different current directions and possibly different speeds to model more realistic rivers along with some actual downhill flow if over long enough distances relative to the terrain. Rowing a boat or swimming against the current would be slower.

    Also the "water current" blocks could be generated in circle-like patterns (rarely) in oceans to make a whirlpool.

    The "water current" block would like any other water block in that it would just become a normal water bucket when collected in survival.

  • 3
    Zamfield commented
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    Also like the comment of rivers having a current.

  • 4
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    I don't like that most rivers are chunks that are broken up by land.

  • 2
    ThePiperDaddy commented
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    I agree with all water flowing requests. Make them flow in a direction — always away from mountains and toward oceans. Make them actually propel a floating (or swimming) entity or player along at various slow rates of speed, just like regular flowing water does. Even if they sometimes flowed in a huge circle it would be better than static water as it is. There could be accidental flow paths that beach the player, or cause the player to float in circles of various sizes or pathways. Love the idea of water as a slow mode of travel.

    Also allow us to build rafts and boats and stuff out of wood, floating, so that they become actual modes of travel!

  • 1
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    I want rivers to nearly always run along the borders of biomes and never, ever, slice a mountain into two!

  • 5
    Mc Rat commented
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    I really want rivers to be improved:

    I'm aware I already commented, but here's my new updated suggestion:

    1. Make them always lead somewhere.

    2. Make them never dry out (or only very very rarely)

    3. Make them at least 3 times wider, and have different sized rivers. Some being as huge as Mississippi for example.

    4. Different River variants based on biome/temperature. For example Jungle Rivers that have different colored water, and maybe piranhas and caimans.

    One of my main reasons is that you can't just plop your boat in the river and travel without any problem. Instead it always suddenly ends, dries out, or gets too narrow or shallow for the boat.

  • 1
    DarkComet742 commented
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    Here's how I think rivers should work:

    Lakes spawn at high altitudes (Mountains, Hills Biomes, etc.) in non-dry biomes. Rivers begin to flow from lakes, and will divot into the terrain for a somewhat natural flowing river. (this might be hard to do with how worldgen works) There are variants like Rapids, Waterfall, Deltas, or Shallows and temperature variants, like Warm, Temperate, and Cold Rivers.

    Rapids are rivers that are rocky and misshapen. They're common in Mountains and Hills.

    Waterfalls are rivers that create a steep drop. They're common in Mountains and Hills.

    Deltas usually appear near an Ocean or Swampland. They split up into smaller rivers and then flow into the Ocean/Swamp

    Shallows are, shallow parts of the river. They appear in flatter biomes.

    If possible, worldgen could be manipulated to rely on river biomes, creating valleys, peneplains, canyons, etc. This could also allow even better rivers, as rivers' flows don't have to rely on already generated land.

    Rivers could flow into lakes, which could split off into more rivers.

  • 2
    Bryson Cramer commented
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    I think this is an amazing idea, But one thing I think you should include is river deltas like in real life. I also think you should have included river speciface biomes

  • 0
    Jabberwock197 commented
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    They do need to add this

  • 2
    TravelByTrain commented
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    Maybe beavers with dams (has its own post) can generate in rivers too

  • 0
    Lili5510 commented
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    This would go really well in an update that also adds waterfalls!

  • 1
    Pavl66 commented
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    And get rid of this monstrosity...

  • 1
    Chris Topher commented
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    Oh yes. In addition to aesthetics and authenticity issues, the current rivers (pun not intended) are making traversal a nightmare, especially with a mount.

    Every single one of them is a fjord rather than a river, splitting everything from plains to mountain biomes all the way down to sea level, and their occurence and shape is so unnatural that you can end up having to cross them more often than is reasonable.

    Having rivers somewhat shaped to the terrain and following a sensible route would make exploring and traversal a lot more enjoyable.

  • 1
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    Beavers

     

  • 0
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    This is a great idea. I was going to make a similar post, but this one takes the cake. Good job!