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Item Filter

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    Auldrick commented
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    Matching colors can be problematic for people with certain forms of color blindness. Perhaps a better way to mark the sides would be with certain simple geometric shapes, such as a circle, square, triangle, star, and chevron. The block could then double as a decorative block as well.

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    *Cough cough* you stole this from a mod *cough*

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    Beremir6 commented
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    If added, it should be simpler. Something like a hopper with one input and two outputs. You indicate the filtered item somehow and then that item goes through one output and the rest through the other one. As simple as that.

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    Partycat100 commented
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    Just one problem, hopper are 1x1 blocks. meaning this is a 5x1 block.

     

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    AriesDane commented
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    Just add an optional "item filter" inventory slot on the Hopper inventory screen. Whatever item you place in it is the only item the hopper would accept. Or better yet, add 5 additional slots below the current 5 slots so a single hopper could filter up to 5 items - including non-stackable items which can't currently be filtered using Redstone.

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    Definitely, hoppers should have a "filter slot". To keep it simple in line of current MC, one slot is enough. If you want to filter more, just chain several hoppers and have them output everything to the same destination. Alternatively, add a new item "Filter hopper" that's like a hopper but without internal storage and only a filter slot, crafted like hopper but an observer instead of a chest.

     

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    I would like to share my design brief for a Filter Hopper with the community. Unfortunately my post was removed in preference for this post or one like it. This is not feedback. My idea is distinct from the idea above. I am posting this here in the comment section so it can find a relevant audience without being removed. 

    Sorting systems require way too many resources. Current methods for doing this are too fragile. Manipulating the push / pull effect with redstone is frustrating. Give us a hopper to filter input.

    It's recipe should be a Comparator on top of a Hopper.

    The GUI is two slots:

    1. For the item it can accept.

    2. For items input from the top or from other hoppers.

    Put a diamond in the first slot and the second slot fills up with diamonds input from connected hoppers and containers above. Items are output from the second slot to an attached container.

    Powering the hopper with redstone will output the item from the filter slot to an attached container, thus making the filter empty. An empty filter slot means the other slot does not accept items. An item input from the side while the filter slot is empty and not powered will go into the filter slot instead of the output slot, thus changing the filter can be automatic. If there is a filter, items input from the side will go into the output slot as normal.

    Everything else works exactly like current hoppers.

    This tool will vastly simplify sorting systems. If I only want diamonds from a chest, I put one of these under a chest, with one diamond in the filter and no redstone is necessary. I could do some other fancy things with redstone that are currently impossible to do. The Filter Hopper would do for item transport what the Repeater did for redstone.

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    RufusDaDoge commented
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    Cool ideas guys, but you can use a simple comparator to add a filter, since if a hopper is powered, it stops sending items

     

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    Leeli Igiby commented
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    That was a really long run-on sentence that I found rather difficult to follow.

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    Gonzo Pyro commented
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    I really like the item filter idea however i think instead of making it its own block you make it something you add to a current hopper. its down side is it takes up 1 space from the hopper and it consumes the item you want to make a filter for. the filter would be able to allow up to 3 different item to be accepted threw it.  its crafting recipe would use iron bars a layer on top and bottom row for a total of 6 bars and then what ever item you wanted to filter you would sandwich into the middle 

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    IanRecker commented
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    I think a filter would be best as an item that can be added onto a hopper in the hopper GUI and then can be edited out by placing one of the item you would like to filter out in a slot next to the "filter square"

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    Nicolbidok commented
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    I would love to have an item filter for this game to make the current method for redstone sort systems simpler! I agree with some of the other users here that the current method is a bit too bulky just to sort items, and the systems can be somewhat delicate, even with protective measures.

    It should definitely be integrated into hoppers via its own recipe.

    The GUI should be more simple than complicated to make the block easy to use, which could be done by:

    • Keeping the 5 input slots plus adding one or more filter slots, perhaps based on adding a certain amount of something in the recipe (similarly to adding more gunpowder to Firework Rockets to increase Flight Duration), or
    • Allowing the five existing input slots to be used for filtering. 

    Both suggestions could be made more complex by creating toggles or other filtering settings. Perhaps a combination of redstone signals and a GUI visual of how to manipulate those toggles or settings would be good. Some ideas here might be:

    • Allowing only the set filtered items come through the hopper 
    • Allowing all BUT the set filtered items could through the hopper 
    • Enabling or Disabled a specific item filter (using redstone strength?)
    • Setting minimum and/or maximum thresholds for item durability.

    I also believe it's important to let this work for non-stackable blocks, such as tools with varying levels of durability, but also items such as saddles.

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    no dis bad idea

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    Great Idea