Please read the pinned post on creating new biomes and dimensions. Remember that individual items, mobs, and structures should still go in their own categories - this is not a category for entire updates.

1182

Waterfall Biomes

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  • 2
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    what about the mushroom biome will it get this too bc that can go riley well if done right 

  • 0
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    Totaly agree and would be a cool addition as a new villager that works in the water mill!!

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    I think with the new caves and cliffs update this is a must-have, and it wouldnt be that complicated to implement. all that would need to happen is a shallow cut into the side of the mountain of various widths in order for the water to not continously hit blocks and expand outward. with just that and having it connect to rivers at the bottom and aquifers in mountain caves or lakes on top or anything like that I think it would look amazing. I think mechanically it would be really interesting to execute this by implementing an erosion value to water. when bodies of water are first generated(and not afterwards as to not ruin builds or anything like that), they could destroy blocks that they are flowing into, potentially more depending on the fall height or something like that. this could solve the waterfall thing by creating a divot in the mountain they are on in order to create a path for it to flow down

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    This sounds amazing I hope it gets added to MC

  • 0
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    Wolves should spawn here, too. Maybe if bear variants or ducks or other mountain/river wildlife are added soon, they could be added with this.

  • 1
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    waterfalls are actually usually more sloped than you think. water falls are anything from and un raftable, steap rapid, to a drop off like what you are describing.

     

  • 0
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    I LOVE this idea and I hope this gets put into Minecraft because this could be a great building biome and maybe they could add a new aquatic animal like for example : Otter, bever, sward fish, and crab!!! ECT. Please vote on this people!   

  • 2
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    The Wild Update would be a perfect time to implement this. I'm not sure the technical challenge of creating such a feature, but I imagine rivers could sometimes have a higher y-level and either gradually go back to sea level (like normal rivers) or very suddenly (like waterfalls). Kind of like local water levels.

    The problem is that rivers in Minecraft server as more of a biome divider and they often loop and connect. As much as I'd like to see this happen, I'm not sure it's very practical.

  • 0
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    This with the new Caves & Cliffs generation, plus the Wild Update, would be amazing and would bring so much more life to the game.  Ever since I started playing Minecraft back in 2012, I remember specifically looking up seeds with waterfall features because they looked so cool.  I've pretty much always wanted them in the game.  Plus, I don't really see it as something needing its own update, since it wouldn't require any new blocks/items and would likely be purely generation based.  Idk if this'll make it into the Wild Update (1.19), but if that's not possible, what about 1.20 or 1.21?

    Or maybe just varying river heights.  I don't work on Minecraft, but I can imagine it would be fairly difficult, since river height is likely linked to sea level.  But maybe working with the generation engine for Cave & Cliffs has given Mojang a bit of experience in that field.

    If Mojang did want to make it a bigger thing, maybe grizzly bears could spawn near rivers generating in taiga biomes and attack salmon swimming through them.  They'd basically just be brown polar bears in other aspects, though